Files
HX_MapEditor/Assets/Scripts/Map/MapManager.Camera.cs
2025-06-19 13:32:33 +08:00

49 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class MapManager : MonoBehaviour
{
private float moveSpeed = 10;
private float mapRealWidth;
private float mapRealHeight;
private Vector3 lastMousePosition;
private void UpdateCamera()
{
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
Camera.main.orthographicSize = Mathf.Clamp(Camera.main.orthographicSize + Time.deltaTime * moveSpeed * Camera.main.orthographicSize, 5, 40);
}
else if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
Camera.main.orthographicSize = Mathf.Clamp(Camera.main.orthographicSize - Time.deltaTime * moveSpeed * Camera.main.orthographicSize, 5, 40);
}
// 鼠标中键拖动平移
if (Input.GetMouseButtonDown(2)) // 鼠标中键按下
{
lastMousePosition = Input.mousePosition;
}
else if (Input.GetMouseButton(2)) // 鼠标中键按住
{
Vector3 delta = Input.mousePosition - lastMousePosition;
Vector3 move = new Vector3(-delta.x, -delta.y, 0) * Time.deltaTime * Camera.main.orthographicSize; // 基于缩放调整速度
Vector3 newPosition = Camera.main.transform.position + move;
// 限制相机移动范围(基于地图边界)
newPosition.x = Mathf.Clamp(newPosition.x, 0, mapRealWidth);
newPosition.y = Mathf.Clamp(newPosition.y, 0, mapRealHeight);
Camera.main.transform.position = newPosition;
lastMousePosition = Input.mousePosition; // 更新鼠标位置
}
}
public void ReseCamera(float x, float y)
{
Camera.main.transform.position = new Vector3(x / 2, y / 2, -10);
Camera.main.orthographicSize = 5;
mapRealWidth = x;
mapRealHeight = y;
}
}