124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
using HxGame.Data;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIFuBensPanel : MonoBehaviour
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{
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[HideInInspector]
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public InputField curActiveInput;
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[HideInInspector]
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public List<string> curActiveList;
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public Transform itemParent;
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public Button btnAdd;
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// Start is called before the first frame update
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void Start()
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{
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btnAdd.onClick.AddListener(AddItem);
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}
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void AddItem()
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{
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UnityEngine.Object obj = Resources.Load("Prefabs/fubenItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("fubenItem.prefabʧ°Ü");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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UIFuBenItem item = go.GetComponent<UIFuBenItem>();
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item.itemIdx = itemParent.childCount;
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}
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public void AddItem(FuBenConfig monster)
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{
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UnityEngine.Object obj = Resources.Load("Prefabs/fubenItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("monsterItem.prefabʧ°Ü");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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UIFuBenItem item = go.GetComponent<UIFuBenItem>();
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item.itemIdx = itemParent.childCount;
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item.txtOrder.text = monster.order.ToString();
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item.txtID.text = monster.monsterId.ToString();
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item.txtPos.text = $"{monster.pos.x},{monster.pos.y}";
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item.txtRadius.text = monster.radius.ToString();
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item.txtNum.text = monster.num.ToString();
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item.txtTime.text = monster.delayTime.ToString();
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MapManager.Instance.SetCurFuBenCenterPoint(monster.order, monster.radius, monster.monsterId, monster.num);
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MapManager.Instance.CreateSpecialPoint(monster.pos.x, monster.pos.y, MapManager.EditCellType.FuBenArea);
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}
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public void SaveFuBenConfig()
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{
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//Ë¢¹Ö
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int x, y;
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FuBensConfig mc = new FuBensConfig();
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for (int i = 0; i < itemParent.childCount; i++)
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{
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UIFuBenItem item = itemParent.GetChild(i).GetComponent<UIFuBenItem>();
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if (!item.CheckValid())
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return;
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FuBenConfig monster = new FuBenConfig();
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monster.order = Convert.ToInt32(item.txtOrder.text);
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monster.monsterId = Convert.ToInt32(item.txtID.text);
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string[] tmp = item.txtPos.text.Split(',');
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if (tmp.Length != 2)
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return;
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x = Convert.ToInt32(tmp[0]);
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y = Convert.ToInt32(tmp[1]);
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monster.pos = new Vector2Int(x, y);
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monster.radius = Convert.ToInt32(item.txtRadius.text);
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monster.num = Convert.ToInt32(item.txtNum.text);
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monster.delayTime = Convert.ToInt32(item.txtTime.text);
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mc.fubenConfigs.Add(monster);
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}
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int mapId = Convert.ToInt32(UIWindow.Instance.uiCreateMap.txtMapID.text);
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mc.SaveXML(mapId);
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}
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public void LoadFuBenConfig(int mapId)
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{
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FuBensConfig mc = new FuBensConfig();
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if (!mc.LoadXML(mapId))
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return;
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//¹ÖÎï
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for (int i = 0; i < mc.fubenConfigs.Count; i++)
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{
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FuBenConfig monster = mc.fubenConfigs[i];
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AddItem(monster);
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}
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}
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public void RemoveAll()
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{
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int count = itemParent.childCount;
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for (int i = 0; i < count; i++)
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{
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DestroyImmediate(itemParent.GetChild(0).gameObject);
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}
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}
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}
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