97 lines
3.0 KiB
C#
97 lines
3.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.VFX;
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///格子信息 - 绿色块
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///功能:加载格子数据,重新计算格子,显示格子,隐藏格子
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public class UICellInfo : MonoBehaviour
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{
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public static UICellInfo Instance;
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public Text txtMapWidth;
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public Text txtMapHeight;
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public Text txtTotalCells;
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public Text txtMoveCells;
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public InputField txtCellRows;
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public InputField txtCellCols;
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public InputField txtCellWidth;
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public InputField txtCellHeight;
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public bool bMapOpened;
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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Cleanup();
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}
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void Cleanup()
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{
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txtMapWidth.text = string.Empty;
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txtMapHeight.text = string.Empty;
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txtTotalCells.text = string.Empty;
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txtMoveCells.text = string.Empty;
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txtCellRows.text = string.Empty;
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txtCellCols.text = string.Empty;
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txtCellWidth.text = string.Empty;
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txtCellHeight.text = string.Empty;
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bMapOpened = false;
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}
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public void CloseMap()
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{
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Cleanup();
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UIWindow.Instance.uiCellEditor.togEdit.isOn = false;
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UIWindow.Instance.uiCellEditor.togPathTest.isOn = false;
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}
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public void ShowCells()
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{
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MapManager.Instance.ShowMapGrid();
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}
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public void HideCells()
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{
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MapManager.Instance.HideMapGrid();
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}
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public void ShowMapCellInfo()
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{
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if (MapManager.Instance.map == null || MapManager.Instance.map.selector == null)
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return;
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if(MapManager.Instance._curMapRegions == null) return;
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txtMapWidth.text = MapManager.Instance._curMapRegions.regionRowNum.ToString();
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txtMapHeight.text = MapManager.Instance._curMapRegions.regionColNum.ToString();
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txtCellRows.text = MapManager.Instance.map.selector.horizontalNumber.ToString();
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txtCellCols.text = MapManager.Instance.map.selector.verticalNumber.ToString();
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txtTotalCells.text = MapManager.Instance.map.selector.totalNumber.ToString();
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txtCellWidth.text = MapManager.widthPixel.ToString();
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txtCellHeight.text = MapManager.heightPixel.ToString();
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txtMoveCells.text = MapManager.Instance.map.selector.moveNum.ToString();
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}
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/// <summary>
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/// 加载格子
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/// </summary>
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public void LoadCell()
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{
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MapManager.Instance.LoadMapObs(UIWindow.Instance.uiMapPanel.CurOpenMapId);
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ShowMapCellInfo();
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}
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/// <summary>
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/// 重新计算格子
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/// </summary>
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public void ReCalculateCell()
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{
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int width = int.Parse(txtCellRows.text);
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int height = int.Parse(txtCellCols.text);
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float cellW = int.Parse(txtCellWidth.text) / 100.0f;
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float cellH = int.Parse(txtCellHeight.text) / 100.0f;
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MapManager.Instance.GenerateMap(UIWindow.Instance.uiMapPanel.CurOpenMapId,width * cellW, height * cellH, cellW, cellH);
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ShowMapCellInfo();
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}
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}
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