52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using static MapManager;
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using static UnityEditor.PlayerSettings;
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public class SceneArea : MonoBehaviour
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{
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public EditCellType editCellType;
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public int Idx;
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public void SetSceneAreaData(EditCellType editCellType,int idx)
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{
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this.editCellType = editCellType;
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Idx = idx;
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}
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public void OnPointerClick()
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{
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Debug.Log($"Ñ¡ÖÐÎÒÁË...");
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switch (editCellType)
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{
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case EditCellType.MonsterArea:
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UIWindow.Instance.uiMonstersPanel.SelectMonsterPos(Idx);
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break;
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}
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}
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public void OnPointerDrag(Vector3 mousePosition)
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{
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Vector2Int pos = MapManager.Instance.map.selector.GetMouseByCell();
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SetAreaPos(pos);
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switch (editCellType)
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{
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case EditCellType.MonsterArea:
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UIWindow.Instance.uiMonstersPanel.UpdateMonsterPos(Idx,pos);
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break;
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}
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}
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public void OnPointerUp()
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{
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Debug.Log($"ËÉ¿ªÎÒÁË...");
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}
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public void SetAreaPos(Vector2Int pos)
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{
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Vector3 realpos = MapManager.Instance.map.selector.getPosByGrid(pos);
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transform.position = realpos;
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}
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}
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