135 lines
4.4 KiB
C#
135 lines
4.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using UnityEngine;
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namespace HxGame.Data
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{
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//触发模式
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public enum TriggerMode
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{
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KillMonster, //击杀怪物
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UseItem, //使用道具
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Task, //完成任务
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Npc, //交互NPC
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}
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public class TriggerConfig
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{
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public TriggerMode mode; //触发模式
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public Vector2Int pos; //中心
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public int radius; //半径
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public int eventId; //事件id
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}
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public class TriggersConfig
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{
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public List<TriggerConfig> triggersConfig = new List<TriggerConfig>();
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public void SaveXML(int mapId)
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{
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string path = PathUtil.GetXmlPath(mapId, "TriggersConfig");
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string tmp = path.Substring(0, path.LastIndexOf('/'));
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if (!Directory.Exists(tmp))
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Directory.CreateDirectory(tmp);
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if (File.Exists(path))
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File.Delete(path);
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XmlDocument xml = new XmlDocument();
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XmlDeclaration node = xml.CreateXmlDeclaration("1.0", "utf-8", "no");
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xml.AppendChild(node);
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XmlElement Root = xml.CreateElement("config");
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xml.AppendChild(Root);
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XmlElement xmlSettings = xml.CreateElement("Settings");//节点Settings
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xml.DocumentElement.AppendChild(xmlSettings);
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xmlSettings.SetAttribute("mapID", mapId.ToString());
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XmlElement triggers = xml.CreateElement("Triggers");//节点Settings
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xml.DocumentElement.AppendChild(triggers);
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SaveTriggers(xml, triggers);
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xml.Save(path);
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UIWindow.Instance.ShowMessage("保存触发点配置成功");
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}
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private void SaveTriggers(XmlDocument xml, XmlElement xmlElement)
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{
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XmlElement child = null;
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for (int i = 0; i < triggersConfig.Count; i++)
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{
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child = xml.CreateElement("Trigger");
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child.SetAttribute("mode", ((int)triggersConfig[i].mode).ToString());
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child.SetAttribute("indexX", triggersConfig[i].pos.x.ToString());
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child.SetAttribute("indexY", triggersConfig[i].pos.y.ToString());
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child.SetAttribute("radius", triggersConfig[i].radius.ToString());
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child.SetAttribute("eventId", triggersConfig[i].eventId.ToString());
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xmlElement.AppendChild(child);
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}
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}
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public bool LoadXML(int mapId)
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{
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string path = PathUtil.GetXmlPath(mapId, "TriggersConfig");
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if (!File.Exists(path))
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{
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UIWindow.Instance.ShowMessage("没有找到触发点配置文件");
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return false;
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}
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XmlDocument xmlDocument = new XmlDocument();
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xmlDocument.Load(path);
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XmlNode xmlRoot = xmlDocument.SelectSingleNode("config");
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XmlNode xmlSettings = xmlRoot.SelectSingleNode("Settings");
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int id = Convert.ToInt32(xmlSettings.Attributes.GetNamedItem("mapID").Value);
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if (id != mapId)
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{
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UIWindow.Instance.ShowMessage("地图ID错误,请检查NpcsConfig配置文件");
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return false;
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}
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XmlNode triggers = xmlRoot.SelectSingleNode("Triggers");
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LoadTriggers(triggers);
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return true;
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}
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private void LoadTriggers(XmlNode xmlNodes)
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{
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if (xmlNodes == null)
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return;
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XmlNode xmlNode = null;
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XmlNodeList xmlNodeList = xmlNodes.ChildNodes;
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int x, y;
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for (int i = 0; i < xmlNodeList.Count; i++)
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{
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xmlNode = xmlNodeList.Item(i);
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if (xmlNode.Name != "Trigger")
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continue;
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var t = new TriggerConfig();
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t.mode = (TriggerMode)Convert.ToInt32(xmlNode.Attributes.GetNamedItem("mode").Value);
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x = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("indexX").Value);
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y = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("indexY").Value);
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t.pos = new Vector2Int(x, y);
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t.radius = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("radius").Value);
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t.eventId = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("eventId").Value);
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triggersConfig.Add(t);
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}
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}
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}
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}
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