Files
HX_MapEditor/Assets/Scripts/UI/UIBaseItem.cs
2025-07-19 12:48:11 +08:00

36 lines
859 B
C#

using Cysharp.Threading.Tasks.Triggers;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static MapManager;
public class UIBaseItem : MonoBehaviour
{
public SceneArea sceneArea { get; set; }
public EditCellType editCellType { get; set; }
public Button btnClickSelf; //µã»÷Ò»Ìõ
protected virtual void Awake()
{
if (btnClickSelf == null) return;
btnClickSelf.onClick.AddListener(OnClickItemSelf);
}
public virtual void SetItemPos(Vector2Int pos) {
}
internal virtual void SetSelectPosItem()
{
}
public virtual void OnClickItemSelf()
{
if (sceneArea == null) return;
MapManager.Instance.MoveToCamera(sceneArea.transform.position.x,sceneArea.transform.position.y);
}
}