69 lines
2.5 KiB
C#
69 lines
2.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public partial class MapManager : MonoBehaviour
|
|
{
|
|
private float moveSpeed = 10;
|
|
private float mapRealWidth;
|
|
private float mapRealHeight;
|
|
private Vector3 lastMousePosition;
|
|
private void UpdateCamera()
|
|
{
|
|
if (Input.GetAxis("Mouse ScrollWheel") < 0)
|
|
{
|
|
Camera.main.orthographicSize = Mathf.Clamp(Camera.main.orthographicSize + Time.deltaTime * moveSpeed * Camera.main.orthographicSize, 5, 40);
|
|
}
|
|
else if (Input.GetAxis("Mouse ScrollWheel") > 0)
|
|
{
|
|
Camera.main.orthographicSize = Mathf.Clamp(Camera.main.orthographicSize - Time.deltaTime * moveSpeed * Camera.main.orthographicSize, 5, 40);
|
|
}
|
|
// 鼠标中键拖动平移
|
|
if (Input.GetMouseButtonDown(2)) // 鼠标中键按下
|
|
{
|
|
lastMousePosition = Input.mousePosition;
|
|
}
|
|
else if (Input.GetMouseButton(2)) // 鼠标中键按住
|
|
{
|
|
Vector3 delta = Input.mousePosition - lastMousePosition;
|
|
Vector3 move = new Vector3(-delta.x, -delta.y, 0) * Time.deltaTime * Camera.main.orthographicSize; // 基于缩放调整速度
|
|
Vector3 newPosition = Camera.main.transform.position + move;
|
|
|
|
// 限制相机移动范围(基于地图边界)
|
|
newPosition.x = Mathf.Clamp(newPosition.x, 0, mapRealWidth);
|
|
newPosition.y = Mathf.Clamp(newPosition.y, 0, mapRealHeight);
|
|
Camera.main.transform.position = newPosition;
|
|
|
|
lastMousePosition = Input.mousePosition; // 更新鼠标位置
|
|
}
|
|
}
|
|
|
|
public void ReseCamera(float x, float y)
|
|
{
|
|
Camera.main.transform.position = new Vector3(x / 2, y / 2, -10);
|
|
Camera.main.orthographicSize = 5;
|
|
mapRealWidth = x;
|
|
mapRealHeight = y;
|
|
}
|
|
|
|
public void MoveToCamera(float x, float y)
|
|
{
|
|
Vector3 newPosition;
|
|
newPosition.x = Mathf.Clamp(x, 0, mapRealWidth);
|
|
newPosition.y = Mathf.Clamp(y, 0, mapRealHeight);
|
|
Camera.main.transform.position = new Vector3(x, y, -10);
|
|
}
|
|
|
|
public Vector2Int GetCameraPos()
|
|
{
|
|
Vector2Int pos = new Vector2Int();
|
|
pos.x = (int)Camera.main.transform.position.x;
|
|
pos.y = (int)Camera.main.transform.position.y;
|
|
pos.x = Mathf.Clamp(pos.x, 0, (int)mapRealWidth);
|
|
pos.y = Mathf.Clamp(pos.y, 0, (int)mapRealHeight);
|
|
pos.x = (int)(pos.x / map.sideWidth);
|
|
pos.y = (int)(pos.y / map.sideHeight);
|
|
return pos;
|
|
}
|
|
}
|