71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class UITeleportItem : UIBaseItem
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{
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public InputField txtPos; //传送点坐标
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public InputField txtNextMapID; //下级地图ID
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public InputField txtNextMapPos; //下级地图坐标
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public Button btnDel; //删除
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public int itemIdx;
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private void Awake()
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{
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AddInputNameClickEvent(txtPos);
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//AddInputNameClickEvent(txtNextMapPos);
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btnDel.onClick.AddListener(RemoveSelf);
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itemIdx = 0;
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}
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private void AddInputNameClickEvent(InputField input) //可以在Awake中调用
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{
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var eventTrigger = input.gameObject.AddComponent<EventTrigger>();
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UnityAction<BaseEventData> selectEvent = OnInputFieldClicked;
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EventTrigger.Entry onClick = new EventTrigger.Entry()
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{
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eventID = EventTriggerType.PointerClick
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};
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onClick.callback.AddListener(selectEvent);
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eventTrigger.triggers.Add(onClick);
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}
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private void OnInputFieldClicked(BaseEventData data)
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{
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UIWindow.Instance.uiTeleportPanel.curActiveInput = data.selectedObject.GetComponent<InputField>();
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MapManager.Instance.SetCurTeleportPointIdx(itemIdx);
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MapManager.Instance.SetEditCellType(MapManager.EditCellType.TeleportCell);
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}
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private void RemoveSelf()
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{
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DestroyImmediate(gameObject);
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MapManager.Instance.RemoveTeleportPointSize(itemIdx);
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}
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public bool CheckValid()
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{
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if (string.IsNullOrEmpty(txtPos.text))
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{
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UIWindow.Instance.ShowMessage("请填写传送坐标");
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return false;
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}
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if (string.IsNullOrEmpty(txtNextMapID.text))
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{
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UIWindow.Instance.ShowMessage("请填写传送下级地图ID");
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return false;
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}
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if (string.IsNullOrEmpty(txtNextMapPos.text))
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{
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UIWindow.Instance.ShowMessage("请填写传送下级地图坐标");
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return false;
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}
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return true;
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}
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}
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