Files
HX_MapEditor/Assets/Scripts/Map/MapManager.Cell.cs
2025-07-18 22:28:40 +08:00

639 lines
18 KiB
C#

using HxGame;
using HxGame.Data;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public partial class MapManager : MonoBehaviour
{
public enum EditCellType
{
None,
ReturnCell, //回城点
TeleportCell, //传送点
NpcCell, //NPC
PathNodeCell, //路点
NpcPath, //npc巡逻路径
MonsterPath, //怪物巡逻路径
AudioTrigger, //音效触发
TriggerCell, //触发点
ReliveCell, //复活点
SellArea, //摆摊区
MonsterArea, //怪物
FuBenArea, //副本
JuBaoArea, //聚宝
}
public struct CenterPoint
{
public int areaIdx;
public int radius; //半径
}
public struct TriggerPoint
{
public int areaIdx;
public int radius; //半径
public string text;
}
public struct MonsterPoint
{
public int areaIdx;
public int radius; //半径
public int id; //刷怪ID
public int num; //刷怪数量
}
public struct NpcPoint
{
public int areaIdx;
public int id;
public int dir;
}
//记录已生成的地形网格
private List<string> _activeTerrainCells = new List<string>();
private const int IGNORECELLSIZE = 15;
private EditCellType _curEditCellType = EditCellType.None;
private int _teleportPointSize = 0; //传送点个数
private int _curTeleportPointIdx = 0; //当前编辑传送点索引
private int _npcPointSize = 0; //npc个数
private int _curNpcPointIdx = 0; //当前编辑npc索引
private int _pathNodePointSize = 0; //路点个数
private int _curPathNodePointIdx = 0; //当前编辑路点索引
private int _triggerPointSize = 0; //触发点个数
private int _curTriggerPointIdx = 0; //当前编辑触发点索引
private CenterPoint _curAudioTriggerCenterPoint = new CenterPoint(); //当前编辑音效区索引
private TriggerPoint _curTriggerCenterPoint = new TriggerPoint(); //当前编辑触发区索引
private CenterPoint _curReliveCenterPoint = new CenterPoint(); //当前编辑复活点索引
private CenterPoint _curSellAreaCenterPoint = new CenterPoint(); //当前编辑摆摊区索引
private MonsterPoint _curMonsterPoint = new MonsterPoint(); //刷怪索引
private MonsterPoint _curFuBenPoint = new MonsterPoint(); //副本刷怪索引
private MonsterPoint _curJuBaoPoint = new MonsterPoint(); //聚宝索引
private NpcPoint _curNpcPoint = new NpcPoint(); //Npc索引
public CellNode[] cellsNode;
private Dictionary<CellType, List<GameObject>> _layCellsMap = new Dictionary<CellType, List<GameObject>>();
public void SetEditCellType(EditCellType type)
{
_curEditCellType = type;
}
//传送点
public int AddTeleportPointSize()
{
return ++_teleportPointSize;
}
public void RemoveTeleportPointSize(int idx)
{
_curTeleportPointIdx = idx;
RemoveSpecialPoint(EditCellType.TeleportCell);
}
public void SetCurTeleportPointIdx(int idx)
{
_curTeleportPointIdx = idx;
}
//NPC
public int AddNpcPointSize()
{
return ++_npcPointSize;
}
public void SetCurNpcPointIdx(int idx)
{
_curNpcPointIdx = idx;
}
//路点
public void ZeroNodePathSize()
{
_pathNodePointSize = 0;
}
public int AddPathNodePointSize()
{
return ++_pathNodePointSize;
}
public void RemovePathNodePointSize(int idx)
{
_curPathNodePointIdx = idx;
RemoveSpecialPoint(EditCellType.PathNodeCell);
}
public void SetCurPathNodePointIdx(int idx)
{
_curPathNodePointIdx = idx;
}
//音效触发
public void SetCurAudioTriggerCenterPoint(int idx, int radius)
{
_curAudioTriggerCenterPoint.areaIdx = idx;
_curAudioTriggerCenterPoint.radius = radius;
}
public void RemoveAudioTriggerCenterPoint(int idx)
{
_curAudioTriggerCenterPoint.areaIdx = idx;
RemoveSpecialPoint(EditCellType.AudioTrigger);
}
//触发区
public void SetCurTriggerCenterPoint(int idx, int radius, TriggerMode mode)
{
_curTriggerCenterPoint.areaIdx = idx;
_curTriggerCenterPoint.radius = radius;
switch(mode)
{
case TriggerMode.KillMonster:
_curTriggerCenterPoint.text = "杀怪触发";
break;
case TriggerMode.UseItem:
_curTriggerCenterPoint.text = "道具触发";
break;
case TriggerMode.Task:
_curTriggerCenterPoint.text = "任务触发";
break;
case TriggerMode.Npc:
_curTriggerCenterPoint.text = "NPC触发";
break;
}
}
public void RemoveTriggerCenterPoint(int idx)
{
_curTriggerCenterPoint.areaIdx = idx;
RemoveSpecialPoint(EditCellType.TriggerCell);
}
//复活点
public void SetReliveCenterPoint(int idx, int radius)
{
_curReliveCenterPoint.areaIdx = idx;
_curReliveCenterPoint.radius = radius;
}
public void RemoveReliveCenterPoint(int idx)
{
_curReliveCenterPoint.areaIdx = idx;
RemoveSpecialPoint(EditCellType.ReliveCell);
}
//摆摊区
public void SetCurSellCenterPoint(int idx, int radius)
{
_curSellAreaCenterPoint.areaIdx = idx;
_curSellAreaCenterPoint.radius = radius;
}
public void RemoveSellCenterPoint(int idx)
{
_curSellAreaCenterPoint.areaIdx = idx;
RemoveSpecialPoint(EditCellType.SellArea);
}
//怪物
public void SetMonsterPoint(int idx, int radius, int id, int num)
{
_curMonsterPoint.areaIdx = idx;
_curMonsterPoint.radius = radius;
_curMonsterPoint.id = id;
_curMonsterPoint.num = num;
}
public void SetNpcPoint(int idx,int id,int dir)
{
_curNpcPoint.areaIdx= idx;
_curNpcPoint.id = id;
_curNpcPoint.dir = dir;
}
public void RemoveMonsterPoint(int idx)
{
_curMonsterPoint.areaIdx = idx;
RemoveSpecialPoint(EditCellType.MonsterArea);
}
public void ShowMonsterPoint(int idx)
{
Transform cellsTrans = UIWindow.Instance.mapTrans.Find("CellsNode");
if (cellsTrans == null)
{
UIWindow.Instance.ShowMessage("没有找到CellsNode节点");
return;
}
string cellName = $"怪物区{idx}";
var t = cellsTrans.Find(cellName);
if (t == null)
return;
t.gameObject.SetActive(true);
}
public void HideMonsterPoint(int idx)
{
Transform cellsTrans = UIWindow.Instance.mapTrans.Find("CellsNode");
if (cellsTrans == null)
{
UIWindow.Instance.ShowMessage("没有找到CellsNode节点");
return;
}
string cellName = $"怪物区{idx}";
var t = cellsTrans.Find(cellName);
if (t == null)
return;
t.gameObject.SetActive(false);
}
//副本刷怪区
public void SetCurFuBenCenterPoint(int idx, int radius, int id, int num)
{
_curFuBenPoint.areaIdx = idx;
_curFuBenPoint.radius = radius;
_curFuBenPoint.id = id;
_curFuBenPoint.num = num;
}
public void RemoveFuBenCenterPoint(int idx)
{
_curFuBenPoint.areaIdx = idx;
RemoveSpecialPoint(EditCellType.FuBenArea);
}
//聚宝区
//public void SetCurJuBaoCenterPoint(int idx, int radius, int id, int num)
public void SetCurJuBaoCenterPoint(int idx, int radius, int id)
{
_curJuBaoPoint.areaIdx = idx;
_curJuBaoPoint.radius = radius;
_curJuBaoPoint.id = id;
}
public void RemoveJuBaoCenterPoint(int idx)
{
_curJuBaoPoint.areaIdx = idx;
RemoveSpecialPoint(EditCellType.JuBaoArea);
}
private string GetSpecialName(EditCellType cellType, out int size)
{
size = 0;
string cellName = string.Empty;
switch (cellType)
{
case EditCellType.TeleportCell:
cellName = "传送点";
size = _teleportPointSize;
break;
case EditCellType.NpcCell:
cellName = "Npc";
size = _npcPointSize;
break;
case EditCellType.PathNodeCell:
cellName = "PathNode";
size = _pathNodePointSize;
break;
case EditCellType.ReliveCell:
cellName = "复活点";
size = UIWindow.Instance.uiRelivesPanel.itemParent.childCount;
break;
case EditCellType.AudioTrigger:
cellName = "音效触发";
size = UIWindow.Instance.uiAudioTriggerPanel.itemParent.childCount;
break;
case EditCellType.TriggerCell:
cellName = "触发区";
size = UIWindow.Instance.uiTriggersPanel.itemParent.childCount;
break;
case EditCellType.SellArea:
cellName = "摆摊区";
size = UIWindow.Instance.uiSellAreasPanel.itemParent.childCount;
break;
case EditCellType.MonsterArea:
cellName = "怪物区";
//size = UIWindow.Instance.uiMonstersPanel_old.itemParent.childCount;
break;
case EditCellType.FuBenArea:
cellName = "副本刷怪";
size = UIWindow.Instance.uiFuBensPanel.itemParent.childCount;
break;
case EditCellType.JuBaoArea:
cellName = "聚宝区";
size = UIWindow.Instance.uiFuBensPanel.itemParent.childCount;
break;
default:
return null;
}
return cellName;
}
public void ShowSpecialPoint(EditCellType cellType)
{
int size = 0;
string cellName = GetSpecialName(cellType, out size);
//TODO tb 格子类型放在这里
SetEditCellType(cellType);
if (cellType == EditCellType.MonsterArea)
{
}
}
public void HideSpecialPoint(EditCellType cellType)
{
int size = 0;
string cellName = GetSpecialName(cellType, out size);
}
public void RemoveSpecialPoint(EditCellType cellType, int idx = 0)
{
Transform parentArea = mapAreaParent;
string cellName = string.Empty;
switch (cellType)
{
case EditCellType.ReturnCell:
cellName = "回城点";
break;
case EditCellType.TeleportCell:
cellName = $"传送点{_curTeleportPointIdx}";
break;
case EditCellType.NpcCell:
cellName = $"Npc{_curNpcPointIdx}";
break;
case EditCellType.PathNodeCell:
cellName = $"PathNode{_curPathNodePointIdx}";
break;
case EditCellType.ReliveCell:
cellName = $"复活点{_curReliveCenterPoint.areaIdx}";
parentArea = mapReliveArea;
break;
case EditCellType.AudioTrigger:
cellName = $"音效触发{_curAudioTriggerCenterPoint.areaIdx}";
break;
case EditCellType.TriggerCell:
cellName = $"Trigger{_curTriggerPointIdx}";
break;
case EditCellType.SellArea:
cellName = $"摆摊区{_curSellAreaCenterPoint.areaIdx}";
break;
case EditCellType.MonsterArea:
cellName = $"怪物区{_curMonsterPoint.areaIdx}";
parentArea = mapMonsterArea;
break;
case EditCellType.FuBenArea:
cellName = $"副本刷怪{_curFuBenPoint.areaIdx}";
break;
case EditCellType.JuBaoArea:
cellName = $"聚宝区{_curJuBaoPoint.areaIdx}";
break;
case EditCellType.NpcPath:
cellName = $"NpcPath{_curNpcPointIdx}{idx}";
break;
case EditCellType.MonsterPath:
cellName = $"MonsterPath{_curMonsterPoint .areaIdx}{idx}";
break;
default:
return;
}
if (parentArea.Find(cellName))
{
DestroyImmediate(parentArea.Find(cellName).gameObject);
}
}
public void CreateSpecialPoint(Vector2Int pos,UIBaseItem uIBaseItem)
{
if (_curOpenMapId <= 0)
return;
if (uIBaseItem.sceneArea != null) return;
var sceneArea = SceneArea.CreateSceneArea(uIBaseItem);
if (sceneArea == null) return;
sceneArea.SetAreaPos(pos);
}
public int GetLayCellCount(CellType lay)
{
if(!_layCellsMap.ContainsKey(lay))
return 0;
return _layCellsMap[lay].Count;
}
public void CreateCells()
{
foreach (var key in _layCellsMap.Keys)
_layCellsMap[key].Clear();
Transform cellsTrans = UIWindow.Instance.mapTrans.Find("CellsNode");
if(cellsTrans == null)
{
UIWindow.Instance.ShowMessage("没有找到CellsNode节点");
return;
}
//有可能创建了回城点等
if (cellsTrans.childCount > IGNORECELLSIZE)
{
SetGameObjectActiveWithAllChild(cellsTrans, true);
return;
}
}
public void HideCells()
{
Transform cellsTrans = UIWindow.Instance.mapTrans.Find("CellsNode");
if (cellsTrans == null)
{
UIWindow.Instance.ShowMessage("没有找到CellsNode节点");
return;
}
SetGameObjectActiveWithAllChild(cellsTrans, false);
}
public void ShowCells()
{
Transform cellsTrans = UIWindow.Instance.mapTrans.Find("CellsNode");
if (cellsTrans == null)
{
UIWindow.Instance.ShowMessage("没有找到CellsNode节点");
return;
}
SetGameObjectActiveWithAllChild(cellsTrans, true);
}
void SetGameObjectActiveWithAllChild(Transform parentTrans, bool bActive)
{
for (int i = 0; i < parentTrans.childCount; i++)
{
Transform trans = parentTrans.GetChild(i);
if (trans == null)
continue;
trans.gameObject.SetActive(bActive);
}
}
public void RemoveAllCells()
{
Transform trans = UIWindow.Instance.mapTrans.Find("CellsNode");
if (trans == null)
return;
int count = trans.childCount;
for (int i = 0; i < count; i++)
{
DestroyImmediate(trans.GetChild(0).gameObject);
}
Cleanup();
}
public CellNode GetCell(int x, int y)
{
if (x < 0 || y < 0)
return null;
if (y >= _cellRows || x >= _cellCols)
return null;
int index = y * _cellCols + x;
return cellsNode[index];
}
public CellNode GetCell(int index)
{
if (index < 0)
return null;
if (index >= cellsNode.Length)
return null;
return cellsNode[index];
}
public CellNode GetCell(Vector3 pos)
{
int x = (int)pos.x / _cellWidth;
int y = (int)pos.z / _cellHeight;
return GetCell(x, y);
}
private CellType GetCellType(string cellName)
{
string[] tmp = cellName.Split('_');
if (tmp.Length != 2)
return CellType.None;
int x, y;
x = Convert.ToInt32(tmp[0]);
y = Convert.ToInt32(tmp[1]);
int index = y * _cellCols + x;
return cellsNode[index].cellType;
}
private CellType SetCellType(string cellName, CellType type)
{
string[] tmp = cellName.Split('_');
if (tmp.Length != 2)
return CellType.None;
int indexX, indexY;
indexX = Convert.ToInt32(tmp[0]);
indexY = Convert.ToInt32(tmp[1]);
return SetCellType(indexX, indexY, type);
}
private CellType SetCellType(int indexX, int indexY, CellType type)
{
CellNode cell = GetCell(indexX, indexY);
if (cell == null)
return CellType.None;
if (type == CellType.Safe)
cell.cellType |= CellType.Safe;
else
cell.cellType = type;
return cell.cellType;
}
public bool isDragging = false;
public Vector3 downPos;
public SceneArea currentComponent;
private void UpdateCellPos()
{
if (Input.GetMouseButtonDown(0))
{
if (EventSystem.current.IsPointerOverGameObject())
return;
int hitLayer = (1 << LayerMask.NameToLayer("MapCell"));
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Vector2 rayOrigin = ray.origin;
Vector2 rayDirection = ray.direction;
RaycastHit2D hit = Physics2D.Raycast(rayOrigin, rayDirection, Mathf.Infinity, hitLayer);
if (hit.collider != null)
{
var mouseComponent = hit.collider.transform.GetComponent<SceneArea>();
if (mouseComponent != null)
{
if (mouseComponent.editCellType != _curEditCellType)
return;
mouseComponent.OnPointerClick();
currentComponent = mouseComponent;
}
downPos = Input.mousePosition;
}
}
// 检测鼠标左键拖拽
if (Input.GetMouseButton(0))
{
if (Input.mousePosition != downPos || isDragging)
{
isDragging = true;
// 调用 AreaComponent 的拖拽方法
currentComponent?.OnPointerDrag(Input.mousePosition);
}
}
// 检测鼠标左键释放
if (Input.GetMouseButtonUp(0))
{
currentComponent?.OnPointerUp();
isDragging = false;
currentComponent = null;
}
}
public void ResetCell()
{
if (MapManager.Instance.map == null) return;
int cellTotal = MapManager.Instance.map.selector.horizontalNumber * MapManager.Instance.map.selector.verticalNumber;
cellsNode = new CellNode[cellTotal];
for (int row = 0; row < MapManager.Instance.map.selector.horizontalNumber; row++)
for (int col = 0; col < MapManager.Instance.map.selector.verticalNumber; col++)
{
int index = row * MapManager.Instance.map.selector.verticalNumber + col;
cellsNode[index] = new CellNode(row,col,index, MapManager.Instance.map.selector.getCellType(index));
}
}
}