Files
HX_MapEditor/Assets/Scripts/UI/UISellAreaItem.cs
2025-06-14 13:46:24 +08:00

71 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UISellAreaItem : MonoBehaviour
{
public InputField txtPos; //中心点坐标
public InputField txtRadius; //半径
public Button btnDel; //删除
public int itemIdx;
// Start is called before the first frame update
void Awake()
{
AddInputNameClickEvent(txtPos);
btnDel.onClick.AddListener(RemoveSelf);
itemIdx = 0;
}
private void AddInputNameClickEvent(InputField input) //可以在Awake中调用
{
var eventTrigger = input.gameObject.AddComponent<EventTrigger>();
UnityAction<BaseEventData> selectEvent = OnInputFieldClicked;
EventTrigger.Entry onClick = new EventTrigger.Entry()
{
eventID = EventTriggerType.PointerClick
};
onClick.callback.AddListener(selectEvent);
eventTrigger.triggers.Add(onClick);
}
private void OnInputFieldClicked(BaseEventData data)
{
if (string.IsNullOrEmpty(txtRadius.text))
return;
UIWindow.Instance.uiSellAreasPanel.curActiveInput = data.selectedObject.GetComponent<InputField>();
MapManager.Instance.SetCurSellCenterPoint(itemIdx, Convert.ToInt32(txtRadius.text));
MapManager.Instance.SetEditCellType(MapManager.EditCellType.SellArea);
}
private void RemoveSelf()
{
DestroyImmediate(gameObject);
MapManager.Instance.RemoveSellCenterPoint(itemIdx);
}
public bool CheckValid()
{
if (string.IsNullOrEmpty(txtPos.text))
{
UIWindow.Instance.ShowMessage("请填写摆摊坐标");
return false;
}
if (string.IsNullOrEmpty(txtRadius.text))
{
UIWindow.Instance.ShowMessage("请填写摆摊半径");
return false;
}
return true;
}
}