243 lines
7.3 KiB
C#
243 lines
7.3 KiB
C#
using HxGame.Data;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class UIMonsterItem : MonoBehaviour
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{
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public delegate void ClickItemEvent(UIMonsterItem item);
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public ClickItemEvent OnClick;
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//public delegate void CopyItemEvent(MonstersConfig.MonsterConfig item);
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public delegate void CopyItemEvent(UIMonsterItem item);
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public CopyItemEvent OnCopyItem;
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public Text txtID; //序号ID
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public Text txtMonsterID; //怪物ID
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public Text txtName; //怪物名称
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public InputField txtPos; //中心点坐标
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public Button btnDel; //删除
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public Button btnCopy; //复制
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public Button btnHide; //隐藏
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public Button btnClickSelf; //点击一条
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public List<string> paths;
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//public int itemIdx;
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public int pathIdx;
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public int groupId;
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public MonstersConfig.MonsterConfig monster;
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// Start is called before the first frame update
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void Awake()
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{
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groupId = -1;
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AddInputNameClickEvent(txtPos);
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//AddInputNameClickEvent(txtPath, true);
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btnDel.onClick.AddListener(RemoveSelf);
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//itemIdx = 0;
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paths = new List<string>();
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btnClickSelf.onClick.AddListener(OnClickSelf);
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btnCopy.onClick.AddListener(OnCopySelf);
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btnHide.onClick.AddListener(OnHideSelf);
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}
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//public void SetItem(int idx, MonstersConfig.MonsterConfig m)
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public void SetItem(MonstersConfig.MonsterConfig m)
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{
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//itemIdx = idx;
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txtID.text = m.itemIdx.ToString();
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txtMonsterID.text = m.id.ToString();
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txtName.text = m.id.ToString();
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txtPos.text = m.pos.ToString();
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paths = m.paths;
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monster = m;
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if (m.groupId > 0)
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return;
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MapManager.Instance.SetMonsterPoint(m.itemIdx, monster.radius, monster.id, monster.num);
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MapManager.Instance.CreateSpecialPoint(monster.pos.x, monster.pos.y, MapManager.EditCellType.MonsterArea);
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MapManager.Instance.SetCurMonsterPathIdx(pathIdx);
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}
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public void RefreshItem()
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{
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txtMonsterID.text = monster.id.ToString();
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txtName.text = monster.id.ToString();
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paths = monster.paths;
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}
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public void SetGroup(int group)
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{
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//属于group的,隐藏位置、索引,删除,复制
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groupId = group;
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txtID.gameObject.SetActive(false);
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txtPos.gameObject.SetActive(false);
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btnCopy.gameObject.SetActive(false);
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btnDel.gameObject.SetActive(false);
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btnHide.gameObject.SetActive(false);
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}
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private void AddInputNameClickEvent(InputField input, bool isPath = false) //可以在Awake中调用
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{
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var eventTrigger = input.gameObject.AddComponent<EventTrigger>();
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UnityAction<BaseEventData> selectEvent = null;
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if (isPath)
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selectEvent = OnPathInputFieldClicked;
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else
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selectEvent = OnInputFieldClicked;
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EventTrigger.Entry onClick = new EventTrigger.Entry()
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{
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eventID = EventTriggerType.PointerClick
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};
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onClick.callback.AddListener(selectEvent);
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eventTrigger.triggers.Add(onClick);
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}
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private void OnInputFieldClicked(BaseEventData data)
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{
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if (string.IsNullOrEmpty(txtMonsterID.text))
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return;
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if (OnClick == null)
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return;
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OnClick(this);
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UIWindow.Instance.uiMonstersPanel.curActiveInput = data.selectedObject.GetComponent<InputField>();
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int radius = Convert.ToInt32(UIWindow.Instance.uiMonstersPanel.txtRadius.text);
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int count = Convert.ToInt32(UIWindow.Instance.uiMonstersPanel.txtCount.text);
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MapManager.Instance.SetMonsterPoint(monster.itemIdx, radius, Convert.ToInt32(txtMonsterID.text), count);
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MapManager.Instance.SetEditCellType(MapManager.EditCellType.MonsterArea);
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}
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private void OnPathInputFieldClicked(BaseEventData data)
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{
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UIWindow.Instance.uiMonstersPanel.curActiveInput = data.selectedObject.GetComponent<InputField>();
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UIWindow.Instance.uiMonstersPanel.curActiveList = paths;
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MapManager.Instance.SetCurMonsterPathIdx(pathIdx);
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MapManager.Instance.SetEditCellType(MapManager.EditCellType.MonsterPath);
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}
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private void RemoveSelf()
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{
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DestroyImmediate(transform.parent.gameObject);
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MapManager.Instance.RemoveMonsterPoint(monster.itemIdx);
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}
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public bool CheckValid()
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{
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if (string.IsNullOrEmpty(txtID.text))
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{
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UIWindow.Instance.ShowMessage("请填写怪物ID");
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return false;
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}
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if (string.IsNullOrEmpty(txtPos.text))
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{
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UIWindow.Instance.ShowMessage("请填写刷怪坐标");
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return false;
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}
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//if (string.IsNullOrEmpty(txtRadius.text))
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//{
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// UIWindow.Instance.ShowMessage("请填写刷怪半径");
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// return false;
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//}
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//if (string.IsNullOrEmpty(txtNum.text))
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//{
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// UIWindow.Instance.ShowMessage("请填写刷怪数量");
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// return false;
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//}
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//if (string.IsNullOrEmpty(txtTime.text))
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//{
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// UIWindow.Instance.ShowMessage("请填写刷怪时间");
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// return false;
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//}
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//if (dropType.value == (int)CreateMonsterMode.Death)
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//{
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// if(!APIs.IsUInt(txtTime.text))
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// {
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// UIWindow.Instance.ShowMessage("刷怪时间请输入正整数");
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// return false;
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// }
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//}
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//else if(dropType.value == (int)CreateMonsterMode.FixedTime)
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//{
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// string[] tmp = txtTime.text.Split(',');
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// if (tmp.Length != 2)
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// {
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// UIWindow.Instance.ShowMessage("刷怪时间用,隔开天数与时间");
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// return false;
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// }
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// if(!APIs.IsUInt(tmp[0]))
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// {
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// UIWindow.Instance.ShowMessage("刷怪时间-天数请输入正整数");
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// return false;
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// }
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// string[] strTime = tmp[1].Split(':');
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// if (strTime.Length != 2)
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// {
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// UIWindow.Instance.ShowMessage("刷怪时间-时间格式错误");
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// return false;
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// }
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// for (int i = 0; i < strTime.Length; i++)
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// {
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// if (!APIs.IsUInt(strTime[i]))
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// {
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// UIWindow.Instance.ShowMessage("刷怪时间-时间格式错误");
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// return false;
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// }
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// }
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//}
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return true;
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}
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private void OnClickSelf()
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{
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if (OnClick == null)
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return;
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OnClick(this);
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}
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private void OnCopySelf()
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{
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if (OnCopyItem == null)
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return;
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//OnCopyItem(monster);
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OnCopyItem(this);
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}
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private void OnHideSelf()
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{
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MapManager.Instance.HideMonsterPoint(monster.itemIdx);
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btnHide.transform.GetChild(0).GetComponent<Text>().text = "显示";
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btnHide.onClick.RemoveAllListeners();
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btnHide.onClick.AddListener(OnShowSelf);
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}
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private void OnShowSelf()
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{
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MapManager.Instance.ShowMonsterPoint(monster.itemIdx);
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btnHide.transform.GetChild(0).GetComponent<Text>().text = "隐藏";
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btnHide.onClick.RemoveAllListeners();
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btnHide.onClick.AddListener(OnHideSelf);
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}
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}
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