Files
HX_MapEditor/Assets/Scripts/System/TriggerConfig.cs
2025-06-14 13:46:24 +08:00

135 lines
4.4 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using UnityEngine;
namespace HxGame.Data
{
//触发模式
public enum TriggerMode
{
KillMonster, //击杀怪物
UseItem, //使用道具
Task, //完成任务
Npc, //交互NPC
}
public class TriggerConfig
{
public TriggerMode mode; //触发模式
public Vector2Int pos; //中心
public int radius; //半径
public int eventId; //事件id
}
public class TriggersConfig
{
public List<TriggerConfig> triggersConfig = new List<TriggerConfig>();
public void SaveXML(int mapId)
{
string path = PathUtil.GetXmlPath(mapId, "TriggersConfig");
string tmp = path.Substring(0, path.LastIndexOf('/'));
if (!Directory.Exists(tmp))
Directory.CreateDirectory(tmp);
if (File.Exists(path))
File.Delete(path);
XmlDocument xml = new XmlDocument();
XmlDeclaration node = xml.CreateXmlDeclaration("1.0", "utf-8", "no");
xml.AppendChild(node);
XmlElement Root = xml.CreateElement("config");
xml.AppendChild(Root);
XmlElement xmlSettings = xml.CreateElement("Settings");//节点Settings
xml.DocumentElement.AppendChild(xmlSettings);
xmlSettings.SetAttribute("mapID", mapId.ToString());
XmlElement triggers = xml.CreateElement("Triggers");//节点Settings
xml.DocumentElement.AppendChild(triggers);
SaveTriggers(xml, triggers);
xml.Save(path);
UIWindow.Instance.ShowMessage("保存触发点配置成功");
}
private void SaveTriggers(XmlDocument xml, XmlElement xmlElement)
{
XmlElement child = null;
for (int i = 0; i < triggersConfig.Count; i++)
{
child = xml.CreateElement("Trigger");
child.SetAttribute("mode", ((int)triggersConfig[i].mode).ToString());
child.SetAttribute("indexX", triggersConfig[i].pos.x.ToString());
child.SetAttribute("indexY", triggersConfig[i].pos.y.ToString());
child.SetAttribute("radius", triggersConfig[i].radius.ToString());
child.SetAttribute("eventId", triggersConfig[i].eventId.ToString());
xmlElement.AppendChild(child);
}
}
public bool LoadXML(int mapId)
{
string path = PathUtil.GetXmlPath(mapId, "TriggersConfig");
if (!File.Exists(path))
{
UIWindow.Instance.ShowMessage("没有找到触发点配置文件");
return false;
}
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(path);
XmlNode xmlRoot = xmlDocument.SelectSingleNode("config");
XmlNode xmlSettings = xmlRoot.SelectSingleNode("Settings");
int id = Convert.ToInt32(xmlSettings.Attributes.GetNamedItem("mapID").Value);
if (id != mapId)
{
UIWindow.Instance.ShowMessage("地图ID错误请检查NpcsConfig配置文件");
return false;
}
XmlNode triggers = xmlRoot.SelectSingleNode("Triggers");
LoadTriggers(triggers);
return true;
}
private void LoadTriggers(XmlNode xmlNodes)
{
if (xmlNodes == null)
return;
XmlNode xmlNode = null;
XmlNodeList xmlNodeList = xmlNodes.ChildNodes;
int x, y;
for (int i = 0; i < xmlNodeList.Count; i++)
{
xmlNode = xmlNodeList.Item(i);
if (xmlNode.Name != "Trigger")
continue;
var t = new TriggerConfig();
t.mode = (TriggerMode)Convert.ToInt32(xmlNode.Attributes.GetNamedItem("mode").Value);
x = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("indexX").Value);
y = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("indexY").Value);
t.pos = new Vector2Int(x, y);
t.radius = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("radius").Value);
t.eventId = Convert.ToInt32(xmlNode.Attributes.GetNamedItem("eventId").Value);
triggersConfig.Add(t);
}
}
}
}