using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; public class UISafeAreaItem : MonoBehaviour { public InputField txtPos; //中心点坐标 public InputField txtRadius; //半径 public Button btnDel; //删除 public int itemIdx; // Start is called before the first frame update void Awake() { AddInputNameClickEvent(txtPos); btnDel.onClick.AddListener(RemoveSelf); itemIdx = 0; } private void AddInputNameClickEvent(InputField input) //可以在Awake中调用 { var eventTrigger = input.gameObject.AddComponent(); UnityAction selectEvent = OnInputFieldClicked; EventTrigger.Entry onClick = new EventTrigger.Entry() { eventID = EventTriggerType.PointerClick }; onClick.callback.AddListener(selectEvent); eventTrigger.triggers.Add(onClick); } private void OnInputFieldClicked(BaseEventData data) { if (string.IsNullOrEmpty(txtRadius.text)) return; //UIWindow.Instance.uiSafeAreasPanel.curActiveInput = data.selectedObject.GetComponent(); //MapManager.Instance.SetCurSafeCenterPoint(itemIdx, Convert.ToInt32(txtRadius.text)); //MapManager.Instance.SetEditCellType(MapManager.EditCellType.SafeArea); } private void RemoveSelf() { DestroyImmediate(gameObject); //MapManager.Instance.RemoveSafeCenterPoint(itemIdx); } public bool CheckValid() { if (string.IsNullOrEmpty(txtPos.text)) { UIWindow.Instance.ShowMessage("请填写安全区坐标"); return false; } if (string.IsNullOrEmpty(txtRadius.text)) { UIWindow.Instance.ShowMessage("请填写安全区半径"); return false; } return true; } }