using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using static MapManager; public class UIBaseItem : MonoBehaviour { public SceneArea sceneArea { get; set; } public EditCellType editCellType { get; set; } public virtual void SetItemPos(Vector2Int pos) { } internal virtual void SetSelectPosItem() { } public virtual void OnClickItemSelf() { if (sceneArea == null) return; MapManager.Instance.MoveToCamera(sceneArea.transform.position.x,sceneArea.transform.position.y); } }