using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HxGame.PathFinding { public class PathFindingPoint { private int _x; private int _y; public PathFindingPoint(int x, int y) { this._x = x; this._y = y; } public int x { get { return this._x; } set { this._x = value; } } public int y { get { return this._y; } set { this._y = value; } } // For debugging public override string ToString() { return string.Format("{0}, {1}", this.x, this.y); } } }