using HxGame.Data; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; public class UIFuBenItem : UIBaseItem { public InputField txtOrder; //怪物波次 public InputField txtID; //怪物ID public InputField txtPos; //中心点坐标 public InputField txtRadius; //半径 public InputField txtNum; //刷怪数量 public InputField txtTime; //刷怪时间(毫秒) public Button btnDel; //删除 public int itemIdx; // Start is called before the first frame update protected override void Awake() { base.Awake(); AddInputNameClickEvent(txtPos); btnDel.onClick.AddListener(RemoveSelf); itemIdx = 0; } private void AddInputNameClickEvent(InputField input) //可以在Awake中调用 { var eventTrigger = input.gameObject.AddComponent(); UnityAction selectEvent = null; selectEvent = OnInputFieldClicked; EventTrigger.Entry onClick = new EventTrigger.Entry() { eventID = EventTriggerType.PointerClick }; onClick.callback.AddListener(selectEvent); eventTrigger.triggers.Add(onClick); } private void OnInputFieldClicked(BaseEventData data) { if (string.IsNullOrEmpty(txtID.text)) return; if (string.IsNullOrEmpty(txtRadius.text)) return; if (string.IsNullOrEmpty(txtNum.text)) return; UIWindow.Instance.uiFuBensPanel.curActiveInput = data.selectedObject.GetComponent(); MapManager.Instance.SetCurFuBenCenterPoint(itemIdx, Convert.ToInt32(txtRadius.text), Convert.ToInt32(txtID.text), Convert.ToInt32(txtNum.text)); MapManager.Instance.SetEditCellType(MapManager.EditCellType.FuBenArea); } private void RemoveSelf() { DestroyImmediate(gameObject); MapManager.Instance.RemoveMonsterPoint(itemIdx); } public bool CheckValid() { if (string.IsNullOrEmpty(txtID.text)) { UIWindow.Instance.ShowMessage("请填写怪物ID"); return false; } if (string.IsNullOrEmpty(txtPos.text)) { UIWindow.Instance.ShowMessage("请填写刷怪坐标"); return false; } if (string.IsNullOrEmpty(txtRadius.text)) { UIWindow.Instance.ShowMessage("请填写刷怪半径"); return false; } if (string.IsNullOrEmpty(txtNum.text)) { UIWindow.Instance.ShowMessage("请填写刷怪数量"); return false; } if (string.IsNullOrEmpty(txtTime.text)) { UIWindow.Instance.ShowMessage("请填写刷怪时间"); return false; } if(!APIs.IsUInt(txtTime.text)) { UIWindow.Instance.ShowMessage("刷怪时间请输入正整数"); return false; } return true; } }