%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: yu5 m_Shader: {fileID: 4800000, guid: 1a46dd59ce125b44c89a47fa4f4edc3a, type: 3} m_ShaderKeywords: _MASKSWITCH_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 5698cedfcd1193a449f8877490e66941, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Maintex: m_Texture: {fileID: 2800000, guid: 5698cedfcd1193a449f8877490e66941, type: 3} m_Scale: {x: 4, y: 1} m_Offset: {x: 0, y: 0} - _Masktex: m_Texture: {fileID: 2800000, guid: 3309289c52d90ae4e9d87a0493b47d0c, type: 3} m_Scale: {x: 1, y: 0.2} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseTex: m_Texture: {fileID: 2800000, guid: 3309289c52d90ae4e9d87a0493b47d0c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Noisetex: m_Texture: {fileID: 2800000, guid: 3309289c52d90ae4e9d87a0493b47d0c, type: 3} m_Scale: {x: 0.1, y: 0.1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _node_2306: m_Texture: {fileID: 2800000, guid: 5698cedfcd1193a449f8877490e66941, type: 3} m_Scale: {x: 6, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Alpha: 1 - _BumpScale: 1 - _Cutoff: 0.5 - _DesaturateIntensity: 1 - _DesaturateSwitch: 0 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FresnelIntensity: 1 - _FresnelPower: 1 - _FresnelScale: 0.54 - _FresnelSwitch: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _MaintexRotrtor: 0 - _MaintexRotrtorSpeed: 0 - _MaskIntensity: 0.5 - _MaskRotator: 158 - _MaskSwitch: 1 - _Metallic: 0 - _Mode: 0 - _NoiseIntensity: 0 - _NoisePower: 0.096 - _NoiseRotrtor: 0 - _NoiseRotrtorSpeed: 0 - _NoiseSeitch: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 - __dirty: 0 - _alpha: 0.742 - _liandu: 1 - _liangdu: 1 - _speed_Time: 0.15 - _speed_U: 0.1 - _speed_V: 0 m_Colors: - _Color: {r: 0.4716981, g: 0.4716981, b: 0.4716981, a: 0.62352943} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FresnelColor: {r: 1, g: 1, b: 1, a: 1} - _MaintexUV: {r: 0.1, g: 0, b: 0, a: 0} - _MaskUV: {r: 0.2, g: 0, b: 0, a: 0} - _NoiseSpeed: {r: 1, g: 1, b: 0, a: 0} - _NoiseUV: {r: 1, g: 1, b: 0, a: 0} - _node_9165: {r: 1, g: 1, b: 1, a: 1}