%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: shixiang m_Shader: {fileID: 4800000, guid: e976cb68d3b8497478b69fa7905dac89, type: 3} m_ShaderKeywords: _NOISESEITCH_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaMask: m_Texture: {fileID: 2800000, guid: fa6e369a612faa046849209874d7bfaf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: c9472a0239a0f494c8c8415d50ad26d6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Maintex: m_Texture: {fileID: 2800000, guid: fa6e369a612faa046849209874d7bfaf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Masktex: m_Texture: {fileID: 2800000, guid: 3309289c52d90ae4e9d87a0493b47d0c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Noisetex: m_Texture: {fileID: 2800000, guid: 2b31693a6e0881d4fb8c50ba669229b2, type: 3} m_Scale: {x: 5, y: 5} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 2800000, guid: 3b6a34edda3c581429c5663a7c031ce7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Alpha: 0 - _BumpScale: 1 - _Cutoff: 0.5 - _DesaturateIntensity: 1 - _DesaturateSwitch: 0 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FresnelIntensity: 1 - _FresnelPower: 1 - _FresnelScale: 0.54 - _FresnelSwitch: 0 - _GlossMapScale: 1 - _Glossiness: 0.581 - _GlossyReflections: 1 - _MaintexRotrtor: 0 - _MaintexRotrtorSpeed: 0 - _MaskIntensity: 1 - _MaskRotator: 0 - _MaskSwitch: 0 - _Metallic: 0 - _Mode: 0 - _NoiseIntensity: 0.5 - _NoisePower: 0 - _NoiseRotrtor: 0 - _NoiseRotrtorSpeed: 0 - _NoiseSeitch: 1 - _Normal1Str: 1 - _Normal2Str: 1 - _NormalBleedStr: 0.5 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UV1Tiling: 0.5 - _UV2Tiling: 0.5 - _UVSec: 0 - _ZWrite: 1 - __dirty: 0 - _liandu: 1 - _liangdu: 1.7 m_Colors: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 0.117347345, b: 0.0039215684, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FresnelColor: {r: 1, g: 1, b: 1, a: 1} - _MaintexUV: {r: 0, g: 0, b: 0, a: 0} - _MaskUV: {r: 1, g: 2, b: 0, a: 0} - _NoiseSpeed: {r: 1, g: 1, b: 0, a: 0} - _NoiseUV: {r: 0, g: -0.5, b: 0, a: 0} - _UV1Ani: {r: 0.5, g: 1, b: 0, a: 0} - _UV2Ani: {r: 1, g: 0.5, b: 0, a: 0}