using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; public class UIReliveItem : UIBaseItem { public Dropdown dropType; public InputField txtMapId; //地图ID public InputField txtPos; //中心点坐标 public InputField txtRadius; //半径 public Button btnDel; //删除 public int reliveIdx; // Start is called before the first frame update void Awake() { AddInputNameClickEvent(txtPos); btnDel.onClick.AddListener(RemoveSelf); reliveIdx = 0; } private void AddInputNameClickEvent(InputField input) //可以在Awake中调用 { var eventTrigger = input.gameObject.AddComponent(); UnityAction selectEvent = OnInputFieldClicked; EventTrigger.Entry onClick = new EventTrigger.Entry() { eventID = EventTriggerType.PointerClick }; onClick.callback.AddListener(selectEvent); eventTrigger.triggers.Add(onClick); } private void OnInputFieldClicked(BaseEventData data) { if (string.IsNullOrEmpty(txtRadius.text)) return; UIWindow.Instance.uiRelivesPanel.curActiveInput = data.selectedObject.GetComponent(); MapManager.Instance.SetReliveCenterPoint(reliveIdx, Convert.ToInt32(txtRadius.text)); MapManager.Instance.SetEditCellType(MapManager.EditCellType.ReliveCell); } private void RemoveSelf() { DestroyImmediate(gameObject); MapManager.Instance.RemoveReliveCenterPoint(reliveIdx); } public bool CheckValid() { if (string.IsNullOrEmpty(txtMapId.text)) { UIWindow.Instance.ShowMessage("请填写复活地图"); return false; } if (string.IsNullOrEmpty(txtPos.text)) { UIWindow.Instance.ShowMessage("请填写复活点坐标"); return false; } if (string.IsNullOrEmpty(txtRadius.text)) { UIWindow.Instance.ShowMessage("请填写复活点半径"); return false; } return true; } }