using HxGame.Data; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; using static HxGame.Data.MonstersConfig; using static MapManager; public class UIMonsterItem : UIBaseItem { public delegate void ClickItemEvent(UIMonsterItem item); public ClickItemEvent OnClick; //public delegate void CopyItemEvent(MonstersConfig.MonsterConfig item); public delegate void CopyItemEvent(UIMonsterItem item); public CopyItemEvent OnCopyItem; public Text txtID; //序号ID public Text txtMonsterID; //怪物ID public Text txtName; //怪物名称 public InputField txtPos; //中心点坐标 public Button btnDel; //删除 public Button btnCopy; //复制 public Button btnHide; //隐藏 public List paths; //public int itemIdx; public int pathIdx; public int groupId; public MonstersConfig.MonsterConfig monster; // Start is called before the first frame update protected override void Awake() { base.Awake(); groupId = -1; btnDel.onClick.AddListener(RemoveSelf); paths = new List(); btnCopy.onClick.AddListener(OnCopySelf); btnHide.onClick.AddListener(OnHideSelf); txtPos.onEndEdit.AddListener(OnEndEditPos); } private void OnEndEditPos(string arg0) { if (!UtilityClass.IsPosValidFormat(arg0)) { UIWindow.Instance.ShowMessage("请输入正确格式 x,y"); txtPos.text = $"{monster.pos.x},{monster.pos.y}"; return; } monster.pos = UtilityClass.GetVector2Pos(arg0); sceneArea?.SetAreaPos(monster.pos); UIWindow.Instance.uiMonstersPanel.UpdateGroupInfo(this); } //public void SetItem(int idx, MonstersConfig.MonsterConfig m) public void SetItem(MonstersConfig.MonsterConfig m) { txtID.text = m.itemIdx.ToString(); txtMonsterID.text = m.id.ToString(); txtName.text = m.id.ToString(); txtPos.text = m.pos.ToString(); paths = m.paths; monster = m; txtPos.enabled = m.itemIdx != -1; txtID.gameObject.SetActive(m.itemIdx != -1); if (m.groupId > 0) return; MapManager.Instance.SetMonsterPoint(m.itemIdx, monster.radius, monster.id, monster.num); MapManager.Instance.CreateSpecialPoint(monster.pos, this); } internal override void SetSelectPosItem() { base.SetSelectPosItem(); btnClickSelf.Select(); UIWindow.Instance.uiMonstersPanel.OnClickItem(this); } public override void SetItemPos(Vector2Int pos) { base.SetItemPos(pos); monster.pos = pos; txtPos.text = pos.ToString(); btnClickSelf.Select(); UIWindow.Instance.uiMonstersPanel.UpdateGroupInfo(this); } public void RefreshItem() { txtMonsterID.text = monster.id.ToString(); txtName.text = monster.id.ToString(); paths = monster.paths; txtPos.text = monster.pos.ToString(); //刷新场景中的东西 sceneArea?.RefSAreaInfo(); } public void SetGroup(int group) { //属于group的,隐藏位置、索引,删除,复制 groupId = group; txtID.gameObject.SetActive(false); txtPos.gameObject.SetActive(false); btnCopy.gameObject.SetActive(false); btnDel.gameObject.SetActive(false); btnHide.gameObject.SetActive(false); } private void RemoveSelf() { DestroyImmediate(transform.parent.gameObject); UIWindow.Instance.uiMonstersPanel.monstersConfig.monsterConfigs.Remove(monster); if (monster.itemIdx != -1) { UIWindow.Instance.uiMonstersPanel.RemoveAllGrop(monster); } } public void DestoryGrop() { if (monster.itemIdx != -1) return; UIWindow.Instance.uiMonstersPanel.monstersConfig.monsterConfigs.Remove(monster); DestroyImmediate(transform.parent.gameObject); } private void OnDestroy() { if (sceneArea == null) return; DestroyImmediate(sceneArea.gameObject); } public bool CheckValid() { if (string.IsNullOrEmpty(txtID.text)) { UIWindow.Instance.ShowMessage("请填写怪物ID"); return false; } if (string.IsNullOrEmpty(txtPos.text)) { UIWindow.Instance.ShowMessage("请填写刷怪坐标"); return false; } return true; } private void OnCopySelf() { if (OnCopyItem == null) return; OnCopyItem(this); } private void OnHideSelf() { MapManager.Instance.HideMonsterPoint(monster.itemIdx); btnHide.transform.GetChild(0).GetComponent().text = "显示"; btnHide.onClick.RemoveAllListeners(); btnHide.onClick.AddListener(OnShowSelf); } private void OnShowSelf() { MapManager.Instance.ShowMonsterPoint(monster.itemIdx); btnHide.transform.GetChild(0).GetComponent().text = "隐藏"; btnHide.onClick.RemoveAllListeners(); btnHide.onClick.AddListener(OnHideSelf); } public override void OnClickItemSelf() { base.OnClickItemSelf(); UIWindow.Instance.uiMonstersPanel.OnClickItem(this); } }