稍微修改
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@@ -183,7 +183,7 @@ public partial class MapManager : MonoBehaviour
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{
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for (int col = 0; col < mapColumn; col++)
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{
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string filename = $"v{mapId}_r{mapColumn - col}_c{row + 1}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r11_c1.jpg
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string filename = isSmallPic ? $"v{mapId}_r{mapColumn - col}_c{row + 1}" : $"r{mapColumn - col}_c{row + 1}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r11_c1.jpg
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string spPath = PathUtil.GetMapTexure(mapId, filename, "jpg");
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GameObject obj = new GameObject(filename);
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obj.transform.SetParent(mapRegionParent);
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