稍微修改

This commit is contained in:
tangbin
2025-09-10 20:01:05 +08:00
parent deab39ea12
commit c74d65a74f
6 changed files with 80 additions and 68 deletions

View File

@@ -22,8 +22,8 @@ public class GridSelector : MonoBehaviour
private MeshCollider mapCollider;
private Map map;
public int horizontalNumber { get { return Mathf.CeilToInt(map.width / map.sideWidth); } }
public int verticalNumber { get { return Mathf.CeilToInt(map.height / map.sideHeight); } }
public int horizontalNumber { get { return Mathf.FloorToInt(map.width / map.sideWidth); } }
public int verticalNumber { get { return Mathf.FloorToInt(map.height / map.sideHeight); } }
public int totalNumber { get { return horizontalNumber * verticalNumber; } }
public int moveNum;
@@ -335,6 +335,7 @@ public class GridSelector : MonoBehaviour
}
else if (selectedGridIndex.Count == 1)
{
#if UNITY_EDITOR
int beginIndex = selectedGridIndex[0];
GetXyByIndex(beginIndex, out int x, out int y);
string labelText = string.Format(
@@ -346,8 +347,7 @@ public class GridSelector : MonoBehaviour
labelText,
style
);
//GUI.Label(new Rect(width - 820, 20, 400, 50), string.Format("所选点XY序列({0},{1}) 高度{2} 点类型 {3}", x, y, ((dataArray[beginIndex].barrier >> 16) - 10000)/100.0f, CellTypeColors.GetAreaStr((dataArray[beginIndex].barrier)), style));
#endif
}
else
{