完善编辑器
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@@ -35,8 +35,12 @@ public class UINpcsPanel : MonoBehaviour
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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int size = MapManager.Instance.AddNpcPointSize();
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Vector2Int newPos = MapManager.Instance.GetCameraPos();
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UINpcItem item = go.GetComponent<UINpcItem>();
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item.SetItemPos(newPos);
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item.itemIdx = size;
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item.editCellType = MapManager.EditCellType.NpcCell;
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MapManager.Instance.CreateSpecialPoint(newPos, item);
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}
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public void AddItem(NpcConfig nc)
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