完善编辑器
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@@ -1,13 +1,23 @@
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using Cysharp.Threading.Tasks.Triggers;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using static MapManager;
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public class UIBaseItem : MonoBehaviour
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{
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public SceneArea sceneArea { get; set; }
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public EditCellType editCellType { get; set; }
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public EditCellType editCellType { get; set; }
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public Button btnClickSelf; //<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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protected virtual void Awake()
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{
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if (btnClickSelf == null) return;
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btnClickSelf.onClick.AddListener(OnClickItemSelf);
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}
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public virtual void SetItemPos(Vector2Int pos) {
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}
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