完善坐标系
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@@ -69,26 +69,28 @@ public partial class MapManager : MonoBehaviour
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_curMapRegions.cellWidthPixel = widthPixel;
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_curMapRegions.cellHeightPixel = heightPixel;
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_curMapRegions.regions = new Region[mapRownum, mapColumn];
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int maxRow = mapColumn;
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int maxCol = mapRownum;
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float jpgscenew = PicMapPixel / 100.0f;
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for (int row = 0; row < mapRownum; row++)
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for (int row = 0; row < mapRownum; row++) //14 * 11
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{
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for (int col = 0; col < mapColumn; col++)
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{
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string filename = $"v{mapId}_r{row + 1}_c{col + 1}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r1_c1.jpg
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string filename = $"v{mapId}_r{mapColumn - col}_c{row + 1}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r11_c1.jpg
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string spPath = PathUtil.GetMapTexure(1000, filename, "jpg");
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GameObject obj = new GameObject(filename);
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obj.transform.SetParent(mapRegionParent);
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SpriteRenderer sr = obj.AddComponent<SpriteRenderer>();
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float x = col * jpgscenew;
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float y = (mapRownum - row - 1) * jpgscenew;
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float x = row * jpgscenew;
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float y = col * jpgscenew;
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obj.transform.position = new Vector2(x, y);
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_curMapRegions.regions[row, col] = new Region();
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_curMapRegions.regions[row, col].indexX = row;
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_curMapRegions.regions[row, col].indexY = col;
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multithreadLoadTextrue(spPath, sr);
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int ldx = mapRownum - row;
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int ldy = col + 1;
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_curMapRegions.regions[row, col].regionName = $"v{mapId}_r{ldx}_c{ldy}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r1_c1.jpg
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_curMapRegions.regions[row, col].regionName = filename;
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}
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}
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MapManager.Instance.ReseCamera(jpgscenew * mapColumn, jpgscenew * mapRownum);
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@@ -106,7 +108,7 @@ public partial class MapManager : MonoBehaviour
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{
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if(_curMapRegions == null) return;
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float jpgscenew = PicMapPixel / 100.0f;
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MapManager.Instance.GenerateMap(jpgscenew * _curMapRegions.regionColNum, jpgscenew * _curMapRegions.regionRowNum, _curMapRegions.cellWidthPixel / 100.0f, _curMapRegions.cellHeightPixel / 100.0f);
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MapManager.Instance.GenerateMap(jpgscenew * _curMapRegions.regionRowNum, jpgscenew * _curMapRegions.regionColNum, _curMapRegions.cellWidthPixel / 100.0f, _curMapRegions.cellHeightPixel / 100.0f);
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}
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private async void multithreadLoadTextrue(string fullPath,SpriteRenderer sr)
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{
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@@ -216,7 +216,36 @@ public class UICellEditor : MonoBehaviour
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{
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MapManager.Instance.HideCells();
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}
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public void EditorAreaToggleChange(Toggle t)
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{
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if (t.isOn)
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{
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switch (t.name)
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{
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case "MoveToggle":
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editorGrid = CellType.Move;
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break;
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case "BlockToggle":
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editorGrid = CellType.Obstacle;
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break;
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case "HideToggle":
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editorGrid = CellType.Hide;
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break;
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case "SafeToggle":
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editorGrid = CellType.Safe;
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break;
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case "StallToggle":
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editorGrid = CellType.Stall;
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break;
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}
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MapManager.Instance.map?.selector.RefreshPlaneRender();
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}
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if (editorAreaToggle.ActiveToggles().Count() == 0)
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{
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Debug.Log("û<><C3BB>ѡ<EFBFBD>б༭<D0B1><E0BCAD><EFBFBD><EFBFBD>");
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editorGrid = CellType.None;
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}
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD>
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/// </summary>
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@@ -63,8 +63,8 @@ public class UICellInfo : MonoBehaviour
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if (MapManager.Instance.map == null || MapManager.Instance.map.selector == null)
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return;
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if(MapManager.Instance._curMapRegions == null) return;
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txtMapWidth.text = MapManager.Instance._curMapRegions.regionColNum.ToString();
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txtMapHeight.text = MapManager.Instance._curMapRegions.regionRowNum.ToString();
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txtMapWidth.text = MapManager.Instance._curMapRegions.regionRowNum.ToString();
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txtMapHeight.text = MapManager.Instance._curMapRegions.regionColNum.ToString();
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txtCellRows.text = MapManager.Instance.map.selector.horizontalNumber.ToString();
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txtCellCols.text = MapManager.Instance.map.selector.verticalNumber.ToString();
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txtTotalCells.text = MapManager.Instance.map.selector.totalNumber.ToString();
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@@ -69,8 +69,8 @@ public class UIMapPanel : MonoBehaviour
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if (maxRow > 0 && maxCol > 0)
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{
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MapManager.Instance.allMaps[mapId] = (maxRow, maxCol);
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Debug.Log($"Map {mapId} loaded with max dimensions: {maxRow}x{maxCol}");
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MapManager.Instance.allMaps[mapId] = (maxCol, maxRow);
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Debug.Log($"Map {mapId} loaded with max dimensions: {maxCol}x{maxRow}");
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}
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else
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{
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