完善坐标系
This commit is contained in:
5
Assets/GameAssets/Maps/1000/XML/FuBensConfig.xml
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5
Assets/GameAssets/Maps/1000/XML/FuBensConfig.xml
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<config>
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<Settings mapID="1000" />
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<FuBens />
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</config>
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7
Assets/GameAssets/Maps/1000/XML/FuBensConfig.xml.meta
Normal file
7
Assets/GameAssets/Maps/1000/XML/FuBensConfig.xml.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 66f8a251ac81d884197f6254c573c98f
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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5
Assets/GameAssets/Maps/1000/XML/JuBaosConfig.xml
Normal file
5
Assets/GameAssets/Maps/1000/XML/JuBaosConfig.xml
Normal file
@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<config>
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<Settings mapID="1000" />
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<JuBaos />
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</config>
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7
Assets/GameAssets/Maps/1000/XML/JuBaosConfig.xml.meta
Normal file
7
Assets/GameAssets/Maps/1000/XML/JuBaosConfig.xml.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 12c1eef45241a2c489549d2e39d6a4bc
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,160 +1,160 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<config>
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<Settings mapID="1000" regionRowNum="11" regionColNum="14" regionWidth="512" regionHeight="512" cellWidthPixel="48" cellHeightPixel="32" />
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<Settings mapID="1000" regionRowNum="14" regionColNum="11" regionWidth="512" regionHeight="512" cellWidthPixel="48" cellHeightPixel="32" />
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<Regions>
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<Region IndexX="0" IndexY="4" regionName="v1000_r11_c5" />
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<Region IndexX="0" IndexY="8" regionName="v1000_r11_c9" />
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<Region IndexX="0" IndexY="9" regionName="v1000_r11_c10" />
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<Region IndexX="0" IndexY="11" regionName="v1000_r11_c12" />
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<Region IndexX="0" IndexY="12" regionName="v1000_r11_c13" />
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<Region IndexX="0" IndexY="13" regionName="v1000_r11_c14" />
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<Region IndexX="1" IndexY="0" regionName="v1000_r10_c1" />
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<Region IndexX="0" IndexY="1" regionName="v1000_r10_c1" />
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<Region IndexX="0" IndexY="2" regionName="v1000_r9_c1" />
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<Region IndexX="0" IndexY="3" regionName="v1000_r8_c1" />
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<Region IndexX="0" IndexY="9" regionName="v1000_r2_c1" />
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<Region IndexX="0" IndexY="10" regionName="v1000_r1_c1" />
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<Region IndexX="1" IndexY="0" regionName="v1000_r11_c2" />
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<Region IndexX="1" IndexY="1" regionName="v1000_r10_c2" />
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<Region IndexX="1" IndexY="2" regionName="v1000_r10_c3" />
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<Region IndexX="1" IndexY="3" regionName="v1000_r10_c4" />
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<Region IndexX="1" IndexY="4" regionName="v1000_r10_c5" />
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<Region IndexX="1" IndexY="5" regionName="v1000_r10_c6" />
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<Region IndexX="1" IndexY="6" regionName="v1000_r10_c7" />
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<Region IndexX="1" IndexY="8" regionName="v1000_r10_c9" />
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||||
<Region IndexX="1" IndexY="9" regionName="v1000_r10_c10" />
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||||
<Region IndexX="1" IndexY="10" regionName="v1000_r10_c11" />
|
||||
<Region IndexX="1" IndexY="11" regionName="v1000_r10_c12" />
|
||||
<Region IndexX="1" IndexY="12" regionName="v1000_r10_c13" />
|
||||
<Region IndexX="1" IndexY="13" regionName="v1000_r10_c14" />
|
||||
<Region IndexX="2" IndexY="0" regionName="v1000_r9_c1" />
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||||
<Region IndexX="2" IndexY="1" regionName="v1000_r9_c2" />
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||||
<Region IndexX="1" IndexY="2" regionName="v1000_r9_c2" />
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||||
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||||
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||||
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<Region IndexX="1" IndexY="8" regionName="v1000_r3_c2" />
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<Region IndexX="1" IndexY="9" regionName="v1000_r2_c2" />
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||||
<Region IndexX="1" IndexY="10" regionName="v1000_r1_c2" />
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||||
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||||
<Region IndexX="2" IndexY="1" regionName="v1000_r10_c3" />
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||||
<Region IndexX="2" IndexY="2" regionName="v1000_r9_c3" />
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<Region IndexX="2" IndexY="3" regionName="v1000_r9_c4" />
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||||
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||||
<Region IndexX="2" IndexY="5" regionName="v1000_r9_c6" />
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||||
<Region IndexX="2" IndexY="6" regionName="v1000_r9_c7" />
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||||
<Region IndexX="2" IndexY="7" regionName="v1000_r9_c8" />
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||||
<Region IndexX="2" IndexY="8" regionName="v1000_r9_c9" />
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||||
<Region IndexX="2" IndexY="9" regionName="v1000_r9_c10" />
|
||||
<Region IndexX="2" IndexY="10" regionName="v1000_r9_c11" />
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||||
<Region IndexX="2" IndexY="11" regionName="v1000_r9_c12" />
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||||
<Region IndexX="2" IndexY="12" regionName="v1000_r9_c13" />
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||||
<Region IndexX="2" IndexY="13" regionName="v1000_r9_c14" />
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||||
<Region IndexX="3" IndexY="0" regionName="v1000_r8_c1" />
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Region IndexX="8" IndexY="13" regionName="v1000_r3_c14" />
|
||||
<Region IndexX="9" IndexY="0" regionName="v1000_r2_c1" />
|
||||
<Region IndexX="9" IndexY="1" regionName="v1000_r2_c2" />
|
||||
<Region IndexX="9" IndexY="2" regionName="v1000_r2_c3" />
|
||||
<Region IndexX="9" IndexY="3" regionName="v1000_r2_c4" />
|
||||
<Region IndexX="9" IndexY="4" regionName="v1000_r2_c5" />
|
||||
<Region IndexX="9" IndexY="5" regionName="v1000_r2_c6" />
|
||||
<Region IndexX="9" IndexY="6" regionName="v1000_r2_c7" />
|
||||
<Region IndexX="9" IndexY="7" regionName="v1000_r2_c8" />
|
||||
<Region IndexX="9" IndexY="8" regionName="v1000_r2_c9" />
|
||||
<Region IndexX="8" IndexY="9" regionName="v1000_r2_c9" />
|
||||
<Region IndexX="8" IndexY="10" regionName="v1000_r1_c9" />
|
||||
<Region IndexX="9" IndexY="0" regionName="v1000_r11_c10" />
|
||||
<Region IndexX="9" IndexY="1" regionName="v1000_r10_c10" />
|
||||
<Region IndexX="9" IndexY="2" regionName="v1000_r9_c10" />
|
||||
<Region IndexX="9" IndexY="3" regionName="v1000_r8_c10" />
|
||||
<Region IndexX="9" IndexY="4" regionName="v1000_r7_c10" />
|
||||
<Region IndexX="9" IndexY="5" regionName="v1000_r6_c10" />
|
||||
<Region IndexX="9" IndexY="6" regionName="v1000_r5_c10" />
|
||||
<Region IndexX="9" IndexY="7" regionName="v1000_r4_c10" />
|
||||
<Region IndexX="9" IndexY="8" regionName="v1000_r3_c10" />
|
||||
<Region IndexX="9" IndexY="9" regionName="v1000_r2_c10" />
|
||||
<Region IndexX="9" IndexY="10" regionName="v1000_r2_c11" />
|
||||
<Region IndexX="9" IndexY="11" regionName="v1000_r2_c12" />
|
||||
<Region IndexX="9" IndexY="12" regionName="v1000_r2_c13" />
|
||||
<Region IndexX="9" IndexY="13" regionName="v1000_r2_c14" />
|
||||
<Region IndexX="10" IndexY="0" regionName="v1000_r1_c1" />
|
||||
<Region IndexX="10" IndexY="1" regionName="v1000_r1_c2" />
|
||||
<Region IndexX="10" IndexY="2" regionName="v1000_r1_c3" />
|
||||
<Region IndexX="10" IndexY="3" regionName="v1000_r1_c4" />
|
||||
<Region IndexX="10" IndexY="4" regionName="v1000_r1_c5" />
|
||||
<Region IndexX="10" IndexY="5" regionName="v1000_r1_c6" />
|
||||
<Region IndexX="10" IndexY="6" regionName="v1000_r1_c7" />
|
||||
<Region IndexX="10" IndexY="7" regionName="v1000_r1_c8" />
|
||||
<Region IndexX="10" IndexY="8" regionName="v1000_r1_c9" />
|
||||
<Region IndexX="10" IndexY="9" regionName="v1000_r1_c10" />
|
||||
<Region IndexX="9" IndexY="10" regionName="v1000_r1_c10" />
|
||||
<Region IndexX="10" IndexY="0" regionName="v1000_r11_c11" />
|
||||
<Region IndexX="10" IndexY="1" regionName="v1000_r10_c11" />
|
||||
<Region IndexX="10" IndexY="2" regionName="v1000_r9_c11" />
|
||||
<Region IndexX="10" IndexY="3" regionName="v1000_r8_c11" />
|
||||
<Region IndexX="10" IndexY="4" regionName="v1000_r7_c11" />
|
||||
<Region IndexX="10" IndexY="5" regionName="v1000_r6_c11" />
|
||||
<Region IndexX="10" IndexY="6" regionName="v1000_r5_c11" />
|
||||
<Region IndexX="10" IndexY="7" regionName="v1000_r4_c11" />
|
||||
<Region IndexX="10" IndexY="8" regionName="v1000_r3_c11" />
|
||||
<Region IndexX="10" IndexY="9" regionName="v1000_r2_c11" />
|
||||
<Region IndexX="10" IndexY="10" regionName="v1000_r1_c11" />
|
||||
<Region IndexX="10" IndexY="11" regionName="v1000_r1_c12" />
|
||||
<Region IndexX="10" IndexY="12" regionName="v1000_r1_c13" />
|
||||
<Region IndexX="10" IndexY="13" regionName="v1000_r1_c14" />
|
||||
<Region IndexX="11" IndexY="0" regionName="v1000_r11_c12" />
|
||||
<Region IndexX="11" IndexY="1" regionName="v1000_r10_c12" />
|
||||
<Region IndexX="11" IndexY="2" regionName="v1000_r9_c12" />
|
||||
<Region IndexX="11" IndexY="3" regionName="v1000_r8_c12" />
|
||||
<Region IndexX="11" IndexY="4" regionName="v1000_r7_c12" />
|
||||
<Region IndexX="11" IndexY="5" regionName="v1000_r6_c12" />
|
||||
<Region IndexX="11" IndexY="6" regionName="v1000_r5_c12" />
|
||||
<Region IndexX="11" IndexY="7" regionName="v1000_r4_c12" />
|
||||
<Region IndexX="11" IndexY="8" regionName="v1000_r3_c12" />
|
||||
<Region IndexX="11" IndexY="9" regionName="v1000_r2_c12" />
|
||||
<Region IndexX="11" IndexY="10" regionName="v1000_r1_c12" />
|
||||
<Region IndexX="12" IndexY="0" regionName="v1000_r11_c13" />
|
||||
<Region IndexX="12" IndexY="1" regionName="v1000_r10_c13" />
|
||||
<Region IndexX="12" IndexY="2" regionName="v1000_r9_c13" />
|
||||
<Region IndexX="12" IndexY="3" regionName="v1000_r8_c13" />
|
||||
<Region IndexX="12" IndexY="4" regionName="v1000_r7_c13" />
|
||||
<Region IndexX="12" IndexY="5" regionName="v1000_r6_c13" />
|
||||
<Region IndexX="12" IndexY="6" regionName="v1000_r5_c13" />
|
||||
<Region IndexX="12" IndexY="7" regionName="v1000_r4_c13" />
|
||||
<Region IndexX="12" IndexY="8" regionName="v1000_r3_c13" />
|
||||
<Region IndexX="12" IndexY="9" regionName="v1000_r2_c13" />
|
||||
<Region IndexX="12" IndexY="10" regionName="v1000_r1_c13" />
|
||||
<Region IndexX="13" IndexY="0" regionName="v1000_r11_c14" />
|
||||
<Region IndexX="13" IndexY="1" regionName="v1000_r10_c14" />
|
||||
<Region IndexX="13" IndexY="2" regionName="v1000_r9_c14" />
|
||||
<Region IndexX="13" IndexY="3" regionName="v1000_r8_c14" />
|
||||
<Region IndexX="13" IndexY="4" regionName="v1000_r7_c14" />
|
||||
<Region IndexX="13" IndexY="5" regionName="v1000_r6_c14" />
|
||||
<Region IndexX="13" IndexY="6" regionName="v1000_r5_c14" />
|
||||
<Region IndexX="13" IndexY="7" regionName="v1000_r4_c14" />
|
||||
<Region IndexX="13" IndexY="8" regionName="v1000_r3_c14" />
|
||||
<Region IndexX="13" IndexY="9" regionName="v1000_r2_c14" />
|
||||
<Region IndexX="13" IndexY="10" regionName="v1000_r1_c14" />
|
||||
</Regions>
|
||||
</config>
|
||||
@@ -1,27 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<config>
|
||||
<Settings mapID="1000" />
|
||||
<MonsterAreas>
|
||||
<MonsterArea itemIdx="1" groupId="-1" id="10" createMode="0" patrolMode="0" indexX="67" indexY="88" radius="5" num="10" delayTime="10" day="0" time="0">
|
||||
<MonsterPaths />
|
||||
</MonsterArea>
|
||||
<MonsterArea itemIdx="2" groupId="-1" id="10" createMode="0" patrolMode="0" indexX="74" indexY="71" radius="10" num="10" delayTime="100" day="0" time="0">
|
||||
<MonsterPaths />
|
||||
</MonsterArea>
|
||||
<MonsterArea itemIdx="3" groupId="-1" id="10" createMode="0" patrolMode="0" indexX="78" indexY="86" radius="5" num="10" delayTime="100" day="0" time="0">
|
||||
<MonsterPaths />
|
||||
</MonsterArea>
|
||||
<MonsterArea itemIdx="-1" groupId="3" id="0" createMode="0" patrolMode="0" indexX="78" indexY="86" radius="0" num="0" delayTime="0" day="0" time="0">
|
||||
<MonsterPaths />
|
||||
</MonsterArea>
|
||||
<MonsterArea itemIdx="-1" groupId="3" id="0" createMode="0" patrolMode="0" indexX="78" indexY="86" radius="0" num="0" delayTime="0" day="0" time="0">
|
||||
<MonsterPaths />
|
||||
</MonsterArea>
|
||||
<MonsterArea itemIdx="-1" groupId="3" id="0" createMode="0" patrolMode="0" indexX="78" indexY="86" radius="0" num="0" delayTime="0" day="0" time="0">
|
||||
<MonsterPaths />
|
||||
</MonsterArea>
|
||||
<MonsterArea itemIdx="-1" groupId="3" id="0" createMode="0" patrolMode="0" indexX="78" indexY="86" radius="0" num="0" delayTime="0" day="0" time="0">
|
||||
<MonsterPaths />
|
||||
</MonsterArea>
|
||||
</MonsterAreas>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<config>
|
||||
<Settings mapID="1000" />
|
||||
<MonsterAreas />
|
||||
</config>
|
||||
5
Assets/GameAssets/Maps/1000/XML/NpcsConfig.xml
Normal file
5
Assets/GameAssets/Maps/1000/XML/NpcsConfig.xml
Normal file
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<config>
|
||||
<Settings mapID="1000" />
|
||||
<Npcs />
|
||||
</config>
|
||||
7
Assets/GameAssets/Maps/1000/XML/NpcsConfig.xml.meta
Normal file
7
Assets/GameAssets/Maps/1000/XML/NpcsConfig.xml.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc561ceed3a642c4d958dd1886283a70
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
5
Assets/GameAssets/Maps/1000/XML/TriggersConfig.xml
Normal file
5
Assets/GameAssets/Maps/1000/XML/TriggersConfig.xml
Normal file
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<config>
|
||||
<Settings mapID="1000" />
|
||||
<Triggers />
|
||||
</config>
|
||||
7
Assets/GameAssets/Maps/1000/XML/TriggersConfig.xml.meta
Normal file
7
Assets/GameAssets/Maps/1000/XML/TriggersConfig.xml.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ce3f796d0a4e1541aaa542c69a1179b
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -69,26 +69,28 @@ public partial class MapManager : MonoBehaviour
|
||||
_curMapRegions.cellWidthPixel = widthPixel;
|
||||
_curMapRegions.cellHeightPixel = heightPixel;
|
||||
_curMapRegions.regions = new Region[mapRownum, mapColumn];
|
||||
|
||||
int maxRow = mapColumn;
|
||||
int maxCol = mapRownum;
|
||||
float jpgscenew = PicMapPixel / 100.0f;
|
||||
for (int row = 0; row < mapRownum; row++)
|
||||
|
||||
for (int row = 0; row < mapRownum; row++) //14 * 11
|
||||
{
|
||||
for (int col = 0; col < mapColumn; col++)
|
||||
{
|
||||
string filename = $"v{mapId}_r{row + 1}_c{col + 1}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r1_c1.jpg
|
||||
string filename = $"v{mapId}_r{mapColumn - col}_c{row + 1}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r11_c1.jpg
|
||||
string spPath = PathUtil.GetMapTexure(1000, filename, "jpg");
|
||||
GameObject obj = new GameObject(filename);
|
||||
obj.transform.SetParent(mapRegionParent);
|
||||
SpriteRenderer sr = obj.AddComponent<SpriteRenderer>();
|
||||
float x = col * jpgscenew;
|
||||
float y = (mapRownum - row - 1) * jpgscenew;
|
||||
float x = row * jpgscenew;
|
||||
float y = col * jpgscenew;
|
||||
obj.transform.position = new Vector2(x, y);
|
||||
_curMapRegions.regions[row, col] = new Region();
|
||||
_curMapRegions.regions[row, col].indexX = row;
|
||||
_curMapRegions.regions[row, col].indexY = col;
|
||||
multithreadLoadTextrue(spPath, sr);
|
||||
int ldx = mapRownum - row;
|
||||
int ldy = col + 1;
|
||||
_curMapRegions.regions[row, col].regionName = $"v{mapId}_r{ldx}_c{ldy}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r1_c1.jpg
|
||||
_curMapRegions.regions[row, col].regionName = filename;
|
||||
}
|
||||
}
|
||||
MapManager.Instance.ReseCamera(jpgscenew * mapColumn, jpgscenew * mapRownum);
|
||||
@@ -106,7 +108,7 @@ public partial class MapManager : MonoBehaviour
|
||||
{
|
||||
if(_curMapRegions == null) return;
|
||||
float jpgscenew = PicMapPixel / 100.0f;
|
||||
MapManager.Instance.GenerateMap(jpgscenew * _curMapRegions.regionColNum, jpgscenew * _curMapRegions.regionRowNum, _curMapRegions.cellWidthPixel / 100.0f, _curMapRegions.cellHeightPixel / 100.0f);
|
||||
MapManager.Instance.GenerateMap(jpgscenew * _curMapRegions.regionRowNum, jpgscenew * _curMapRegions.regionColNum, _curMapRegions.cellWidthPixel / 100.0f, _curMapRegions.cellHeightPixel / 100.0f);
|
||||
}
|
||||
private async void multithreadLoadTextrue(string fullPath,SpriteRenderer sr)
|
||||
{
|
||||
|
||||
@@ -216,7 +216,36 @@ public class UICellEditor : MonoBehaviour
|
||||
{
|
||||
MapManager.Instance.HideCells();
|
||||
}
|
||||
|
||||
public void EditorAreaToggleChange(Toggle t)
|
||||
{
|
||||
if (t.isOn)
|
||||
{
|
||||
switch (t.name)
|
||||
{
|
||||
case "MoveToggle":
|
||||
editorGrid = CellType.Move;
|
||||
break;
|
||||
case "BlockToggle":
|
||||
editorGrid = CellType.Obstacle;
|
||||
break;
|
||||
case "HideToggle":
|
||||
editorGrid = CellType.Hide;
|
||||
break;
|
||||
case "SafeToggle":
|
||||
editorGrid = CellType.Safe;
|
||||
break;
|
||||
case "StallToggle":
|
||||
editorGrid = CellType.Stall;
|
||||
break;
|
||||
}
|
||||
MapManager.Instance.map?.selector.RefreshPlaneRender();
|
||||
}
|
||||
if (editorAreaToggle.ActiveToggles().Count() == 0)
|
||||
{
|
||||
Debug.Log("û<><C3BB>ѡ<EFBFBD>б༭<D0B1><E0BCAD><EFBFBD><EFBFBD>");
|
||||
editorGrid = CellType.None;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
|
||||
@@ -63,8 +63,8 @@ public class UICellInfo : MonoBehaviour
|
||||
if (MapManager.Instance.map == null || MapManager.Instance.map.selector == null)
|
||||
return;
|
||||
if(MapManager.Instance._curMapRegions == null) return;
|
||||
txtMapWidth.text = MapManager.Instance._curMapRegions.regionColNum.ToString();
|
||||
txtMapHeight.text = MapManager.Instance._curMapRegions.regionRowNum.ToString();
|
||||
txtMapWidth.text = MapManager.Instance._curMapRegions.regionRowNum.ToString();
|
||||
txtMapHeight.text = MapManager.Instance._curMapRegions.regionColNum.ToString();
|
||||
txtCellRows.text = MapManager.Instance.map.selector.horizontalNumber.ToString();
|
||||
txtCellCols.text = MapManager.Instance.map.selector.verticalNumber.ToString();
|
||||
txtTotalCells.text = MapManager.Instance.map.selector.totalNumber.ToString();
|
||||
|
||||
@@ -69,8 +69,8 @@ public class UIMapPanel : MonoBehaviour
|
||||
|
||||
if (maxRow > 0 && maxCol > 0)
|
||||
{
|
||||
MapManager.Instance.allMaps[mapId] = (maxRow, maxCol);
|
||||
Debug.Log($"Map {mapId} loaded with max dimensions: {maxRow}x{maxCol}");
|
||||
MapManager.Instance.allMaps[mapId] = (maxCol, maxRow);
|
||||
Debug.Log($"Map {mapId} loaded with max dimensions: {maxCol}x{maxRow}");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user