彻底换一下
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@@ -71,12 +71,12 @@ public class AreaColor
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}
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public class CellTypeColors
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{
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public static Color None = new Color(0xb0 / 255f, 0xb0 / 255f, 0xb0 / 255f,0); // dz<><C7B3>ɫ (#b0b0b0)
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public static Color Move = new Color(0x00 / 255f, 0xff / 255f, 0x00 / 255f); // <20><><EFBFBD><EFBFBD>ɫ (#00ff00)
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public static Color Obstacle = new Color(0xff / 255f, 0x00 / 255f, 0x00 / 255f); // <20>ʺ<EFBFBD>ɫ (#ff0000)
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public static Color Hide = new Color(0x80 / 255f, 0x00 / 255f, 0xff / 255f); // <20><><EFBFBD><EFBFBD>ɫ (#8000ff)
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public static Color Safe = new Color(0x00 / 255f, 0xff / 255f, 0xff / 255f); // <20><><EFBFBD><EFBFBD>ɫ (#00ffff)
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public static Color Stall = new Color(0xff / 255f, 0x80 / 255f, 0x00 / 255f); // <20>ʳ<EFBFBD>ɫ (#ff8000)
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public static Color None = new Color(0xb0 / 255f, 0xb0 / 255f, 0xb0 / 255f,0.5f); // dz<><C7B3>ɫ (#b0b0b0)
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public static Color Move = new Color(0x00 / 255f, 0xff / 255f, 0x00 / 255f,0.5f); // <20><><EFBFBD><EFBFBD>ɫ (#00ff00)
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public static Color Obstacle = new Color(0xff / 255f, 0x00 / 255f, 0x00 / 255f,0.5f); // <20>ʺ<EFBFBD>ɫ (#ff0000)
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public static Color Hide = new Color(0x80 / 255f, 0x00 / 255f, 0xff / 255f,0.5f); // <20><><EFBFBD><EFBFBD>ɫ (#8000ff)
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public static Color Safe = new Color(0x00 / 255f, 0xff / 255f, 0xff / 255f, 0.5f); // <20><><EFBFBD><EFBFBD>ɫ (#00ffff)
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public static Color Stall = new Color(0xff / 255f, 0x80 / 255f, 0x00 / 255f, 0.5f); // <20>ʳ<EFBFBD>ɫ (#ff8000)
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public static Color GetColor(CellType cellType)
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{
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@@ -102,7 +102,7 @@ public class CellTypeColors
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color.r = Mathf.Clamp01(color.r);
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color.g = Mathf.Clamp01(color.g);
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color.b = Mathf.Clamp01(color.b);
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color.a = 1f; // ȷ<><C8B7><EFBFBD><EFBFBD><EFBFBD><CDB8>
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color.a = 0.5f; // ȷ<><C8B7><EFBFBD><EFBFBD><EFBFBD><CDB8>
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return color;
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}
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public static string GetAreaStr(int barrier)
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