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@@ -557,7 +557,7 @@ public partial class MapManager : MonoBehaviour
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if (cellType < EditCellType.AudioTrigger)
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obj = _cellAsset;
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obj = null;
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else if (cellType == EditCellType.AudioTrigger)
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obj = Resources.Load("Prefabs/audioTriggerCenterPoint");
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else if (cellType == EditCellType.TriggerCell)
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@@ -714,26 +714,6 @@ public partial class MapManager : MonoBehaviour
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SetGameObjectActiveWithAllChild(cellsTrans, true);
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return;
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}
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for (int y = 0; y < _cellRows; y++)
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{
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for (int x = 0; x < _cellCols; x++)
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{
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CellNode cell = GetCell(x, y);
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GameObject go = Instantiate(_cellAsset) as GameObject;
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go.name = $"{x}_{y}"; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F>
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go.transform.SetParent(cellsTrans, false);
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go.transform.localScale = new Vector3(((float)_cellWidth / CELLSCALE) - 0.1f, ((float)_cellHeight / CELLSCALE) - 0.1f, 1);
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//2d <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Vector3 pos = cell.GetPos((float)_cellWidth / CELLSCALE, (float)_cellHeight / CELLSCALE);
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go.transform.localPosition = new Vector3(pos.x, pos.z, pos.y);
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go.layer = LayerMask.NameToLayer("MapCell");
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ShowCellType(go, cell.cellType);
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AddLayerCell(go, (CellLayer)cell.cellType);
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}
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}
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}
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public void HideCells()
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@@ -5,6 +5,8 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Remoting.Metadata.W3cXsd2001;
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using System.Security.Policy;
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using System.Threading;
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using System.Xml;
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using System.Xml.Linq;
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using UnityEditor;
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@@ -12,10 +14,14 @@ using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using static MapManager;
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public partial class MapManager : MonoBehaviour
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{
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{
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[SerializeField]
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private Transform mapRegion;
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public Dictionary<string, (int maxRow, int maxCol)> allMaps = new Dictionary<string, (int maxRow, int maxCol)>();
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public bool LoadObsXml()
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{
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if (_curOpenMapId < 0)
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@@ -83,51 +89,119 @@ public partial class MapManager : MonoBehaviour
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}
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return true;
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}
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public void LoadMapSprite()
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public void LoadMapRegions(int mapId)
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{
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//map<61><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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GameObject map = new GameObject("map");
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int mapRownum = 11;
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int mapColumn = 14;
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_curOpenMapId = mapId;
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if (!allMaps.TryGetValue(mapId.ToString(),out var mapInfo))
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{
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UIWindow.Instance.ShowMessage("<22><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD>ڡ<EFBFBD><DAA1><EFBFBD><EFBFBD><EFBFBD>");
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return;
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}
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int mapRownum = mapInfo.maxRow;
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int mapColumn = mapInfo.maxCol;
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//ƽ<><C6BD>;
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float jpgscenew = 512f / 100;
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MapManager.Instance.ReseCamera(jpgscenew * mapColumn, jpgscenew * mapRownum);
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MapManager.Instance.GenerateMap(jpgscenew * mapColumn, jpgscenew * mapRownum, 0.48f, 0.32f);
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for (int row = 0; row < mapRownum; row++)
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{
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for (int col = 0; col < mapColumn; col++)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r1_c1.jpg
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string filename = $"v{1000}_r{row + 1}_c{col + 1}";
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string filename = $"v{mapId}_r{row + 1}_c{col + 1}"; // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>v1000_r1_c1.jpg
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string spPath = PathUtil.GetMapTexure(1000, filename, "jpg");
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GameObject obj = new GameObject(filename);
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obj.transform.SetParent(map.transform);
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obj.transform.SetParent(mapRegion);
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SpriteRenderer sr = obj.AddComponent<SpriteRenderer>();
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float x = col * jpgscenew;
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float y = (mapRownum - row - 1) * jpgscenew;
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obj.transform.position = new Vector2(x, y);
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StartCoroutine(LoadSpriteT(spPath, obj,sr));
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multithreadLoadTextrue(spPath,sr);
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}
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}
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MapManager.Instance.ReseCamera(jpgscenew * mapColumn, jpgscenew * mapRownum);
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MapManager.Instance.GenerateMap(jpgscenew * mapColumn, jpgscenew * mapRownum, 0.48f, 0.32f);
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}
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public void ClearMapRegions()
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{
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ClearMapGrid();
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foreach (Transform child in mapRegion)
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{
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Destroy(child.gameObject);
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}
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}
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private async void multithreadLoadTextrue(string fullPath,SpriteRenderer sr)
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{
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var texture = await loadASyncTexture2D(fullPath, this.GetCancellationTokenOnDestroy());
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if (texture != null)
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{
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sr.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f);
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}
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}
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private UniTask<Texture2D> loadASyncTexture2D(string fullPath,CancellationToken token)
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{
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return UniTask.RunOnThreadPool(async () =>
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{
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if (!File.Exists(fullPath))
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{
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Debug.LogError($"File not found: {fullPath}");
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return null;
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}
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// <20><><EFBFBD>̳߳<DFB3><CCB3><EFBFBD><EFBFBD>첽<EFBFBD><ECB2BD>ȡ<EFBFBD>ļ<EFBFBD>
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byte[] bytes = await File.ReadAllBytesAsync(fullPath, token);
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// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴߳<DFB3><CCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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await UniTask.Yield(PlayerLoopTiming.Update);
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Texture2D texture = new Texture2D(2, 2); // <20><>ʼ<EFBFBD><CABC>С
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if (texture.LoadImage(bytes))
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{
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return texture;
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}
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else
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{
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Debug.LogError($"Failed to load image from {fullPath}");
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return null;
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}
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});
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}
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IEnumerator LoadSpriteT(string spName, GameObject go, SpriteRenderer sprite)
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{
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using (UnityWebRequest req = UnityWebRequestTexture.GetTexture(spName))
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{
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yield return req.SendWebRequest();
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if (req.result == UnityWebRequest.Result.Success)
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{
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Texture2D tt = DownloadHandlerTexture.GetContent(req);
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if (tt == null)
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yield break;
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sprite.sprite = Sprite.Create(tt, new Rect(0, 0, tt.width, tt.height), Vector2.zero, 100f);
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}
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else
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if (File.Exists(spName))
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{
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byte[] bytes = File.ReadAllBytes(spName);
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Texture2D texture = new Texture2D(2, 2); // <20><>ʼ<EFBFBD><CABC>С<EFBFBD><D0A1><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD><EFBFBD>
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if (texture.LoadImage(bytes)) // <20><><EFBFBD><EFBFBD> JPG <20><> Texture2D
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{
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UIWindow.Instance.ShowMessage(req.error);
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}
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}
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sprite.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f);
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Debug.Log($"Loaded {spName} successfully");
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}
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else
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{
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Debug.LogError($"Failed to load image from {spName}");
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}
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}
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else
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{
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Debug.LogError($"File not found: {spName}");
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}
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yield break;
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//using (UnityWebRequest req = UnityWebRequestTexture.GetTexture(spName))
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//{
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// yield return req.SendWebRequest();
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// if (req.result == UnityWebRequest.Result.Success)
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// {
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// Texture2D tt = DownloadHandlerTexture.GetContent(req);
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// if (tt == null)
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// yield break;
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// sprite.sprite = Sprite.Create(tt, new Rect(0, 0, tt.width, tt.height), Vector2.zero, 100f);
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// }
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// else
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// {
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// UIWindow.Instance.ShowMessage(req.error);
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// }
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//}
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}
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internal void SaveCellsXml()
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{
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throw new NotImplementedException();
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}
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}
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@@ -14,13 +14,9 @@ public partial class MapManager : MonoBehaviour
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public event Action onMapCreated;
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public CellType cellType;
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public Map GenerateMap(float width, float height,float sideWidth, float sideHeight)
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public Map GenerateMap(float width, float height, float sideWidth, float sideHeight)
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{
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if (map != null)
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{
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map.Release();
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map = null;
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}
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ClearMapGrid();
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map = new Map(width, height, sideWidth, sideHeight);
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map.SetMapId(1000);
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//默认设置半透明0.3
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@@ -28,6 +24,25 @@ public partial class MapManager : MonoBehaviour
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onMapCreated?.Invoke();
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return map;
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}
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public void ClearMapGrid()
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{
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if (map != null)
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{
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map.Release();
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map = null;
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}
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}
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public void HideMapGrid()
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{
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if(map != null && map.mapGrid != null)
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map.mapGrid.gameObject.SetActive(false);
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}
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public void ShowMapGrid()
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{
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if (map != null && map.mapGrid != null)
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map.mapGrid.gameObject.SetActive(true);
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}
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public void ChangeGridAlpha(float alpha)
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{
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if (map == null)
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@@ -47,7 +47,7 @@ public partial class MapManager : MonoBehaviour
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private int _cellCols;
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//public CellNode[,] cellNodes;
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private int _curOpenMapId;
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public int _curOpenMapId;
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private Material _cellMoveMat;
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private Material _cellObsMat;
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@@ -73,24 +73,10 @@ public partial class MapManager : MonoBehaviour
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public int MaxWidth { get { return _maxWidth; } }
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public int MaxHeight { get { return _maxHeight; } }
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private UnityEngine.Object _cellAsset = null;
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private GameObject _curPathObj = null;
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private void Start()
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{
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_cellAsset = Resources.Load("Prefabs/Cell");
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if (_cellAsset == null)
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{
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UIWindow.Instance.ShowMessage("<22><><EFBFBD><EFBFBD>cell.prefabʧ<62><CAA7>");
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return;
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}
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foreach (CellLayer layer in Enum.GetValues(typeof(CellLayer)))
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{
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List<GameObject> gos = new List<GameObject>();
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_layCellsMap.Add(layer, gos);
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}
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_cellMoveMat = Resources.Load<Material>("Materials/cellMoveMat");
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_cellObsMat = Resources.Load<Material>("Materials/cellObsMat");
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_cellHideMat = Resources.Load<Material>("Materials/cellHideMat");
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@@ -102,7 +88,6 @@ public partial class MapManager : MonoBehaviour
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_cellTeleportMat = Resources.Load<Material>("Materials/cellTeleportMat");
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_cellNpcMat = Resources.Load<Material>("Materials/cellNpcMat");
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_cellPathNodeMat = Resources.Load<Material>("Materials/cellPathNodeMat");
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UIWindow.Instance.uiCreateMap.onCreatedMapCallback += OnCreatedMap;
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Cleanup();
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}
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@@ -122,7 +107,6 @@ public partial class MapManager : MonoBehaviour
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}
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_StartEditor = true;
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_curEditCellType = EditCellType.None;
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}
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public void CloseEditor()
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@@ -136,80 +120,15 @@ public partial class MapManager : MonoBehaviour
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_brushCellType = type;
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}
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public void SaveCellsXml()
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{
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if(cellsNode.Length == 0)
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{
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UIWindow.Instance.ShowMessage("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݻ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>");
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return;
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}
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string path = PathUtil.GetXmlPath(_curOpenMapId, "Obs");
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if (File.Exists(path))
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File.Delete(path);
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XmlDocument xml = new XmlDocument();
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XmlDeclaration node = xml.CreateXmlDeclaration("1.0", "utf-8", "no");
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xml.AppendChild(node);
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XmlElement Root = xml.CreateElement("Item");
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xml.AppendChild(Root);
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Root.SetAttribute("ID", _curOpenMapId.ToString());
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Root.SetAttribute("MapWidth", mapWidth.ToString());
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Root.SetAttribute("MapHeight", mapHeight.ToString());
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Root.SetAttribute("CellWidth", _cellWidth.ToString());
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Root.SetAttribute("CellHeight", _cellHeight.ToString());
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CellNode cell = null;
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StringBuilder sb = new StringBuilder();
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//tempSafeAreasConfig.Clear();
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for (int row = 0; row < _cellRows; row++)
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{
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for (int col = 0; col < _cellCols; col++)
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{
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cell = GetCell(col, row);
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if(cell == null)
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{
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UIWindow.Instance.ShowMessage("<22><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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return;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD><EFBFBD>ϰ<EFBFBD>ȫ<EFBFBD><C8AB>ö<EFBFBD><C3B6>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//if (CheckIsSafeCell(cell))
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//{
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// cell.cellType |= CellType.Safe;
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//}
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sb.Append(string.Format($"{row},{col},{(int)cell.cellType};"));
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}
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}
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sb.Remove(sb.Length - 1, 1);
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string Value = sb.ToString();
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Root.SetAttribute("Value", Value);
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xml.Save(path);
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UIWindow.Instance.ShowMessage("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>xml<6D>ɹ<EFBFBD>.");
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}
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List<MapConfig.AreaConfig> tempSafeAreasConfig = new List<MapConfig.AreaConfig>();
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public void CloseMap()
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{
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if (_curOpenMapId <= 0)
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return;
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RemoveAllCells();
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UIWindow.Instance.uiCellInfo.CloseMap();
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UIWindow.Instance.uiCreateMap.CloseMap();
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UIWindow.Instance.uiMonstersPanel.RemoveAll();
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ClearMapRegions();
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Cleanup();
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}
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@@ -228,7 +147,6 @@ public partial class MapManager : MonoBehaviour
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_StartEditor = false;
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_brushRadius = 0;
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_brushCellType = CellType.None;
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cellsNode = null;
|
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}
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@@ -238,175 +156,8 @@ public partial class MapManager : MonoBehaviour
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if (bHoverUI)
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return;
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UpdateCamera();
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if (_curEditCellType != EditCellType.None)
|
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{
|
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EditSpecialMapPoint(_curEditCellType);
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return;
|
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}
|
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if (!_StartEditor)
|
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return;
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if (Input.GetMouseButton(0))
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{
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EditCell();
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}
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}
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private void EditCell()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo))
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{
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GameObject gameObj = hitInfo.collider.gameObject;
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if (gameObj.layer != LayerMask.NameToLayer("MapCell"))
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return;
|
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if (_brushRadius == 0)
|
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{
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CellType ct = SetCellType(gameObj.name, _brushCellType);
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ShowCellType(gameObj, ct);
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return;
|
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}
|
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|
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Collider[] hits = Physics.OverlapSphere(gameObj.transform.position, _brushRadius);// LayerMask.NameToLayer("MapCell")
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if (hits.Length > 0)
|
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{
|
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for (int i = 0; i < hits.Length; i++)
|
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{
|
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CellType ct = SetCellType(hits[i].name, _brushCellType);
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ShowCellType(hits[i].gameObject, ct);
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}
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}
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}
|
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}
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|
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private void EditSpecialMapPoint(EditCellType type)
|
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{
|
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if (Input.GetMouseButtonUp(0))
|
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{
|
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if(type == EditCellType.NpcPath)
|
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{
|
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if (_curPathObj == null)
|
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return;
|
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|
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UIWindow.Instance.uiNpcsPanel.curActiveList.Add(_curPathObj.name);
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UIWindow.Instance.uiNpcsPanel.curActiveInput.text += $"[{_curPathObj.name.Replace('_', ',')}]";
|
||||
AddNpcPathSize();
|
||||
_curPathObj = null;
|
||||
}
|
||||
else if (type == EditCellType.MonsterPath)
|
||||
{
|
||||
if (_curPathObj == null)
|
||||
return;
|
||||
|
||||
//UIWindow.Instance.uiMonstersPanel_old.curActiveList.Add(_curPathObj.name);
|
||||
//UIWindow.Instance.uiMonstersPanel_old.curActiveInput.text += $"[{_curPathObj.name.Replace('_', ',')}]";
|
||||
AddMonsterPathSize();
|
||||
_curPathObj = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
_curEditCellType = EditCellType.None;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(type == EditCellType.NpcPath)
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
string last = $"NpcPath{_curNpcPointIdx}{GetCurNpcPathIdx()}";
|
||||
GameObject lastObj = GameObject.Find(last);
|
||||
DestroyImmediate(lastObj);
|
||||
_curEditCellType = EditCellType.None;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (type == EditCellType.MonsterPath)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
string last = $"MonsterPath{_curMonsterPoint.areaIdx}{GetCurMonsterPathIdx()}";
|
||||
GameObject lastObj = GameObject.Find(last);
|
||||
DestroyImmediate(lastObj);
|
||||
_curEditCellType = EditCellType.None;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hitInfo;
|
||||
|
||||
if (Physics.Raycast(ray, out hitInfo))
|
||||
{
|
||||
GameObject gameObj = hitInfo.collider.gameObject;
|
||||
if (gameObj.layer != LayerMask.NameToLayer("MapCell"))
|
||||
return;
|
||||
|
||||
string[] point = gameObj.name.Split('_');
|
||||
if (point.Length != 2)
|
||||
{
|
||||
if (Input.GetMouseButtonUp(1))
|
||||
{
|
||||
int xx = (int)((gameObj.transform.localPosition.x - _cellWidth / 100.0f / 2) / (_cellWidth / 100.0f));
|
||||
int yy = (int)((gameObj.transform.localPosition.y - _cellHeight / 100.0f / 2) / (_cellHeight / 100.0f));
|
||||
|
||||
UIWindow.Instance.uiNpcsPanel.curActiveList.Remove($"{xx}_{yy}");
|
||||
DestroyImmediate(gameObj);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
int x, y;
|
||||
x = Convert.ToInt32(point[0]); //<2F><>
|
||||
y = Convert.ToInt32(point[1]); //<2F><>
|
||||
CreateSpecialPoint(x, y, type);
|
||||
|
||||
_curPathObj = gameObj;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EditCellType.ReturnCell:
|
||||
UIWindow.Instance.uiEditMapConfig.txtReturnMapCellPoint.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.TeleportCell:
|
||||
UIWindow.Instance.uiTeleportPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.NpcCell:
|
||||
UIWindow.Instance.uiNpcsPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.PathNodeCell:
|
||||
UIWindow.Instance.uiCellEditor.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.TriggerCell:
|
||||
UIWindow.Instance.uiTriggersPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.AudioTrigger:
|
||||
UIWindow.Instance.uiAudioTriggerPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.ReliveCell:
|
||||
UIWindow.Instance.uiRelivesPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.SellArea:
|
||||
UIWindow.Instance.uiSellAreasPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.MonsterArea:
|
||||
UIWindow.Instance.uiMonstersPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.FuBenArea:
|
||||
UIWindow.Instance.uiFuBensPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
case EditCellType.JuBaoArea:
|
||||
UIWindow.Instance.uiJuBaosPanel.curActiveInput.text = gameObj.name.Replace('_', ',');
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadSprite(string spName, GameObject go, int regionWidth=0, int regionHeight=0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user