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@@ -104,11 +104,11 @@ public partial class MapManager : MonoBehaviour
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}
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}
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}
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}
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public void CreateObs()
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public void CreateObs(int mapid)
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{
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{
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if(_curMapRegions == null) return;
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if(_curMapRegions == null) return;
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float jpgscenew = PicMapPixel / 100.0f;
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float jpgscenew = PicMapPixel / 100.0f;
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MapManager.Instance.GenerateMap(jpgscenew * _curMapRegions.regionRowNum, jpgscenew * _curMapRegions.regionColNum, _curMapRegions.cellWidthPixel / 100.0f, _curMapRegions.cellHeightPixel / 100.0f);
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MapManager.Instance.GenerateMap(mapid, jpgscenew * _curMapRegions.regionRowNum, jpgscenew * _curMapRegions.regionColNum, _curMapRegions.cellWidthPixel / 100.0f, _curMapRegions.cellHeightPixel / 100.0f);
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}
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}
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private async void multithreadLoadTextrue(string fullPath,SpriteRenderer sr)
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private async void multithreadLoadTextrue(string fullPath,SpriteRenderer sr)
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{
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{
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@@ -14,11 +14,11 @@ public partial class MapManager : MonoBehaviour
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public event Action onMapCreated;
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public event Action onMapCreated;
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public CellType cellType;
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public CellType cellType;
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public Map GenerateMap(float width, float height, float sideWidth, float sideHeight)
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public Map GenerateMap(int mapid, float width, float height, float sideWidth, float sideHeight)
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{
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{
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ClearMapGrid();
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ClearMapGrid();
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map = new Map(width, height, sideWidth, sideHeight);
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map = new Map(width, height, sideWidth, sideHeight);
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map.SetMapId(1000);
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map.SetMapId(mapid);
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//默认设置半透明0.3
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//默认设置半透明0.3
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map.ChangeGridAlpha(0.4f);
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map.ChangeGridAlpha(0.4f);
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onMapCreated?.Invoke();
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onMapCreated?.Invoke();
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@@ -67,19 +67,6 @@ public partial class MapManager : MonoBehaviour
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return;
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return;
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map.mapGrid.gameObject.SetActive(!map.mapGrid.activeInHierarchy);
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map.mapGrid.gameObject.SetActive(!map.mapGrid.activeInHierarchy);
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}
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}
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/// <summary>
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/// 获取地图位置的高度
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/// </summary>
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/// <param name="pos"></param>
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/// <returns></returns>
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public int GetMapY(Vector3 pos)
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{
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int posIndex = Mathf.FloorToInt(pos.x + Mathf.FloorToInt(pos.z) * map.horizontalNumber);
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return map.selector.GetGridData()[posIndex].barrier;
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}
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/// <summary>
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/// <summary>
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/// 是否打开了地图
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/// 是否打开了地图
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/// </summary>
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/// </summary>
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@@ -141,8 +128,6 @@ public partial class Map
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public float height { get; private set; }
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public float height { get; private set; }
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public float sideWidth { get; private set; }
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public float sideWidth { get; private set; }
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public float sideHeight { get; private set; }
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public float sideHeight { get; private set; }
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public int horizontalNumber { get { return (int)(width / sideWidth); } }
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public int verticalNumber { get { return (int)(height / sideHeight); } }
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public Map(float width, float height, float sideWidth,float sideHeight)
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public Map(float width, float height, float sideWidth,float sideHeight)
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{
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{
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@@ -231,8 +216,7 @@ public partial class Map
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int verticalNumber = br.ReadInt32();
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int verticalNumber = br.ReadInt32();
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float sideWidth = br.ReadInt32() / 100f; // 读取时直接除以 100
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float sideWidth = br.ReadInt32() / 100f; // 读取时直接除以 100
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float sideHeight = br.ReadInt32() / 100f; // 读取时直接除以 100
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float sideHeight = br.ReadInt32() / 100f; // 读取时直接除以 100
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var map = MapManager.Instance.GenerateMap(horizontalNumber * sideWidth, verticalNumber * sideHeight, sideWidth, sideHeight);
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var map = MapManager.Instance.GenerateMap(mapId,horizontalNumber * sideWidth, verticalNumber * sideHeight, sideWidth, sideHeight);
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map.SetMapId(mapId);
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GridSelector.RenderData[] data = map.selector.GetGridData();
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GridSelector.RenderData[] data = map.selector.GetGridData();
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for (int i = 0; i < horizontalNumber * verticalNumber; i++) {
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for (int i = 0; i < horizontalNumber * verticalNumber; i++) {
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data[i].barrier = br.ReadInt32();
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data[i].barrier = br.ReadInt32();
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@@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityEngine.VFX;
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///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ - <20><>ɫ<EFBFBD><C9AB>
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///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ - <20><>ɫ<EFBFBD><C9AB>
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///<2F><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD>
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///<2F><><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD>
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@@ -13,8 +14,8 @@ public class UICellInfo : MonoBehaviour
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public Text txtMapHeight;
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public Text txtMapHeight;
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public Text txtTotalCells;
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public Text txtTotalCells;
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public Text txtMoveCells;
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public Text txtMoveCells;
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public Text txtCellRows;
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public InputField txtCellRows;
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public Text txtCellCols;
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public InputField txtCellCols;
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public InputField txtCellWidth;
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public InputField txtCellWidth;
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public InputField txtCellHeight;
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public InputField txtCellHeight;
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@@ -72,4 +73,24 @@ public class UICellInfo : MonoBehaviour
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txtCellHeight.text = MapManager.heightPixel.ToString();
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txtCellHeight.text = MapManager.heightPixel.ToString();
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txtMoveCells.text = MapManager.Instance.map.selector.moveNum.ToString();
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txtMoveCells.text = MapManager.Instance.map.selector.moveNum.ToString();
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}
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}
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/// <summary>
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/// <20><><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD>
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/// </summary>
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public void LoadCell()
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{
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MapManager.Instance.LoadMapObs(UIWindow.Instance.uiMapPanel.CurOpenMapId);
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ShowMapCellInfo();
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}
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/// <summary>
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/// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public void ReCalculateCell()
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{
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int width = int.Parse(txtCellRows.text);
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int height = int.Parse(txtCellCols.text);
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float cellW = int.Parse(txtCellWidth.text) / 100.0f;
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float cellH = int.Parse(txtCellHeight.text) / 100.0f;
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MapManager.Instance.GenerateMap(UIWindow.Instance.uiMapPanel.CurOpenMapId,width * cellW, height * cellH, cellW, cellH);
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ShowMapCellInfo();
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}
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}
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}
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@@ -128,7 +128,7 @@ public class UIMapPanel : MonoBehaviour
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//<2F><><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (MapManager.Instance.map == null)
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if (MapManager.Instance.map == null)
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{
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{
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MapManager.Instance.CreateObs();
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MapManager.Instance.CreateObs(_curOpenMapId);
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}
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}
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UICellInfo.Instance.ShowMapCellInfo();
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UICellInfo.Instance.ShowMapCellInfo();
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}
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}
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