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53
Assets/Scripts/UnUse/UISafeAreasPanel.cs
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53
Assets/Scripts/UnUse/UISafeAreasPanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UISafeAreasPanel : MonoBehaviour
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{
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[HideInInspector]
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public InputField curActiveInput;
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public Transform itemParent;
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public Button btnAdd;
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// Start is called before the first frame update
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void Start()
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{
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btnAdd.onClick.AddListener(AddItem);
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}
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void AddItem()
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{
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Object obj = Resources.Load("Prefabs/safeAreaItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("safeAreaItem.prefabʧ<62><CAA7>");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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UISafeAreaItem item = go.GetComponent<UISafeAreaItem>();
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item.itemIdx = itemParent.childCount;
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}
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public void AddItem(Vector2Int pos, int radius)
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{
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Object obj = Resources.Load("Prefabs/safeAreaItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("safeAreaItem.prefabʧ<62><CAA7>");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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UISafeAreaItem item = go.GetComponent<UISafeAreaItem>();
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item.itemIdx = itemParent.childCount;
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//MapManager.Instance.SetCurSafeCenterPoint(item.itemIdx, radius);
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item.txtPos.text = $"{pos.x},{pos.y}";
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item.txtRadius.text = radius.ToString();
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//MapManager.Instance.CreateSpecialPoint(pos.x, pos.y, MapManager.EditCellType.SafeArea);
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}
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}
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