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112
Assets/Scripts/UI/UITriggerPanel.cs
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112
Assets/Scripts/UI/UITriggerPanel.cs
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using HxGame.Data;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UITriggerPanel : MonoBehaviour
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{
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[HideInInspector]
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public InputField curActiveInput;
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public Transform itemParent;
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public Button btnAdd;
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// Start is called before the first frame update
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void Start()
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{
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btnAdd.onClick.AddListener(AddItem);
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}
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void AddItem()
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{
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UnityEngine.Object obj = Resources.Load("Prefabs/triggerItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("triggerItem.prefabʧ<62><CAA7>");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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var item = go.GetComponent<UITriggerItem>();
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item.itemIdx = itemParent.childCount;
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}
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public void AddItem(TriggerConfig t)
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{
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UnityEngine.Object obj = Resources.Load("Prefabs/triggerItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("teleportItem.prefabʧ<62><CAA7>");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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var item = go.GetComponent<UITriggerItem>();
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item.itemIdx = itemParent.childCount;
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MapManager.Instance.SetCurTriggerCenterPoint(item.itemIdx, t.radius, t.mode);
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item.txtPos.text = $"{t.pos.x},{t.pos.y}";
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item.txtRadius.text = t.radius.ToString();
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item.txtEvent.text = t.eventId.ToString();
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item.dropMode.value = (int)t.mode;
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MapManager.Instance.CreateSpecialPoint(t.pos.x, t.pos.y, MapManager.EditCellType.TriggerCell);
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}
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public void SaveTriggersConfig()
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{
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int x, y;
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var ts = new TriggersConfig();
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for (int i = 0; i < itemParent.childCount; i++)
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{
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var item = itemParent.GetChild(i).GetComponent<UITriggerItem>();
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if (!item.CheckValid())
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return;
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var t = new TriggerConfig();
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t.mode = (TriggerMode)item.dropMode.value;
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string[] tmp = item.txtPos.text.Split(',');
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if (tmp.Length != 2)
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return;
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x = Convert.ToInt32(tmp[0]);
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y = Convert.ToInt32(tmp[1]);
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t.pos = new Vector2Int(x, y);
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t.radius = Convert.ToInt32(item.txtRadius.text);
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t.eventId = Convert.ToInt32(item.txtEvent.text);
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ts.triggersConfig.Add(t);
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}
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int mapId = Convert.ToInt32(UIWindow.Instance.uiCreateMap.txtMapID.text);
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ts.SaveXML(mapId);
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}
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public void LoadTriggersConfig(int mapId)
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{
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var ts = new TriggersConfig();
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if (!ts.LoadXML(mapId))
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return;
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for(int i=0; i<ts.triggersConfig.Count; i++)
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{
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AddItem(ts.triggersConfig[i]);
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}
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}
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public void RemoveAll()
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{
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int count = itemParent.childCount;
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for (int i = 0; i < count; i++)
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{
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DestroyImmediate(itemParent.GetChild(0).gameObject);
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}
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}
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}
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