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129
Assets/Scripts/UI/UINpcsPanel.cs
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129
Assets/Scripts/UI/UINpcsPanel.cs
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using HxGame;
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using HxGame.Data;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UINpcsPanel : MonoBehaviour
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{
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[HideInInspector]
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public InputField curActiveInput;
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[HideInInspector]
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public List<string> curActiveList;
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public Transform itemParent;
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public Button btnAdd;
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// Start is called before the first frame update
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void Start()
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{
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btnAdd.onClick.AddListener(AddItem);
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}
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void AddItem()
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{
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UnityEngine.Object obj = Resources.Load("Prefabs/npcItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("npcItem.prefabʧ<62><CAA7>");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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int size = MapManager.Instance.AddNpcPointSize();
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UINpcItem item = go.GetComponent<UINpcItem>();
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item.itemIdx = size;
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}
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public void AddItem(NpcConfig nc)
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{
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UnityEngine.Object obj = Resources.Load("Prefabs/npcItem");
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if (obj == null)
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{
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UIWindow.Instance.ShowMessage("npcItem.prefabʧ<62><CAA7>");
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return;
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}
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GameObject go = Instantiate(obj) as GameObject; ;
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go.transform.SetParent(itemParent, false);
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int size = MapManager.Instance.AddNpcPointSize();
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MapManager.Instance.SetCurNpcPointIdx(size);
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UINpcItem item = go.GetComponent<UINpcItem>();
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item.itemIdx = size;
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item.txtID.text = nc.id.ToString();
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item.txtPos.text = $"{nc.pos.x},{nc.pos.y}";
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item.dropDir.value = (int)nc.dir - 1;
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item.paths = nc.paths;
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MapManager.Instance.CreateSpecialPoint(nc.pos.x, nc.pos.y, MapManager.EditCellType.NpcCell);
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MapManager.Instance.SetCurNpcPathIdx(item.pathIdx);
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for (int i=0; i<item.paths.Count; i++)
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{
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string[] pos = item.paths[i].Split('_');
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int x = Convert.ToInt32(pos[0]);
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int y = Convert.ToInt32(pos[1]);
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item.txtPath.text += $"[{item.paths[i].Replace('_', ',')}]";
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MapManager.Instance.AddNpcPathSize();
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MapManager.Instance.CreateSpecialPoint(x, y, MapManager.EditCellType.NpcPath);
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}
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}
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public void SaveNpcsConfig()
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{
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int x, y;
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NpcsConfig nc = new NpcsConfig();
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for(int i=0; i<itemParent.childCount; i++)
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{
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UINpcItem item = itemParent.GetChild(i).GetComponent<UINpcItem>();
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if (!item.CheckValid())
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return;
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NpcConfig npc = new NpcConfig();
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npc.id = Convert.ToInt32(item.txtID.text);
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string[] tmp = item.txtPos.text.Split(',');
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if (tmp.Length != 2)
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return;
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x = Convert.ToInt32(tmp[0]);
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y = Convert.ToInt32(tmp[1]);
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npc.pos = new Vector2Int(x, y);
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npc.dir = (Direction)(item.dropDir.value + 1);
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npc.paths = item.paths;
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nc.npcConfigs.Add(npc);
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}
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int mapId = Convert.ToInt32(UIWindow.Instance.uiCreateMap.txtMapID.text);
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nc.SaveXML(mapId);
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}
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public void LoadNpcsConfig(int mapId)
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{
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NpcsConfig nc = new NpcsConfig();
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if (!nc.LoadXML(mapId))
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return;
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for (int i = 0; i < nc.npcConfigs.Count; i++)
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{
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AddItem(nc.npcConfigs[i]);
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}
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}
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public void RemoveAll()
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{
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int count = itemParent.childCount;
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for (int i = 0; i < count; i++)
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{
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DestroyImmediate(itemParent.GetChild(0).gameObject);
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}
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}
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}
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