443 lines
15 KiB
C#
443 lines
15 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using static HxGame.PathFinding.PathFinderFast;
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namespace HxGame.PathFinding
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{
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public class PathFinderFastNonSQR : IPathFinder
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{
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private CellNode[] mGrid = null;
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private PriorityQueueB<int> mOpen = null;
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private List<PathFinderNode> mClose = new List<PathFinderNode>();
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private HeuristicFormula mFormula = HeuristicFormula.Manhattan;
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private bool mDiagonals = true;
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private bool mHexagonalGrid = false;
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private float mHEstimate = 1;
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private float mHeavyDiagonalsCost = 1.4f;
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private int mMaxSteps = 2000;
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private float mMaxSearchCost = 100000;
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private PathFinderNodeFast[] mCalcGrid = null;
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private byte mOpenNodeValue = 1;
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private byte mCloseNodeValue = 2;
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private OnCellCross mOnCellCross = null;
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private float mH = 0;
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private int mLocation = 0;
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private int mNewLocation = 0;
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private ushort mLocationX = 0;
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private ushort mLocationY = 0;
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private ushort mNewLocationX = 0;
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private ushort mNewLocationY = 0;
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private ushort mGridX = 0;
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private ushort mGridY = 0;
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private bool mFound = false;
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private sbyte[,] mDirection = new sbyte[8, 2]
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{
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{ 0, -1}, //bottom
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{ 1, 0}, //right
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{ 0, 1}, //top
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{ -1, 0}, //left
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{ 1, -1}, //right-bottom
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{ 1, 1}, //right-top
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{ -1, 1}, //left-top
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{ -1, -1}, //left-bottom
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};
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private readonly sbyte[,] mDirectionHex0 = new sbyte[6, 2]
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{
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{ 0, -1 }, //top
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{ 1, 0 }, //right
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{ 0, 1 }, //bottom
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{ -1, 0 }, //left
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{ 1, 1}, //right-bottom
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{ -1,1 } //left-bottom
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};
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private readonly sbyte[,] mDirectionHex1 = new sbyte[6, 2]
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{
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{ 0, -1 }, //top
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{ 1, 0 }, //right
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{ 0, 1 }, //bottom
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{ -1, 0 }, //left
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{ -1, -1 }, //left-top
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{ 1, -1} //right-top
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};
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private readonly int[] mCellSide0 = new int[6] {
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(int)CELL_SIDE.Bottom,
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(int)CELL_SIDE.BottomRight,
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(int)CELL_SIDE.Top,
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(int)CELL_SIDE.BottomLeft,
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(int)CELL_SIDE.TopRight,
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(int)CELL_SIDE.TopLeft
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};
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private readonly int[] mCellSide1 = new int[6] {
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(int)CELL_SIDE.Bottom,
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(int)CELL_SIDE.TopRight,
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(int)CELL_SIDE.Top,
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(int)CELL_SIDE.TopLeft,
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(int)CELL_SIDE.BottomLeft,
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(int)CELL_SIDE.BottomRight
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};
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private readonly int[] mCellBoxSides = new int[8] {
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(int)CELL_SIDE.Bottom,
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(int)CELL_SIDE.Right,
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(int)CELL_SIDE.Top,
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(int)CELL_SIDE.Left,
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(int)CELL_SIDE.BottomRight,
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(int)CELL_SIDE.TopRight,
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(int)CELL_SIDE.TopLeft,
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(int)CELL_SIDE.BottomLeft
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};
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private int mEndLocation = 0;
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private float mNewG = 0;
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private int mCellGroupMask = -1;
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private bool mIgnoreCanCrossCheck;
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private bool mIgnoreCellCost;
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private bool mIncludeInvisibleCells;
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public void SetCalcMatrix(CellNode[] grid)
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{
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if (grid == null)
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throw new Exception("Grid cannot be null");
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if (grid.Length != mGrid.Length) // mGridX != (ushort) (mGrid.GetUpperBound(0) + 1) || mGridY != (ushort) (mGrid.GetUpperBound(1) + 1))
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throw new Exception("SetCalcMatrix called with matrix with different dimensions. Call constructor instead.");
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mGrid = grid;
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Array.Clear(mCalcGrid, 0, mCalcGrid.Length);
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ComparePFNodeMatrix comparer = (ComparePFNodeMatrix)mOpen.comparer;
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comparer.SetMatrix(mCalcGrid);
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}
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public HeuristicFormula Formula
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{
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get { return mFormula; }
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set { mFormula = value; }
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}
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public bool Diagonals
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{
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get { return mDiagonals; }
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set
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{
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mDiagonals = value;
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if (mDiagonals)
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mDirection = new sbyte[8, 2] {
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{ 0, -1 },
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{ 1, 0 },
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{ 0, 1 },
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{ -1, 0 },
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{ 1, -1 },
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{ 1, 1 },
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{ -1, 1 },
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{ -1, -1 }
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};
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else
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mDirection = new sbyte[4, 2] { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 } };
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}
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}
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public float HeavyDiagonalsCost
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{
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get { return mHeavyDiagonalsCost; }
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set { mHeavyDiagonalsCost = value; }
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}
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public bool HexagonalGrid
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{
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get { return mHexagonalGrid; }
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set { mHexagonalGrid = value; }
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}
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public float HeuristicEstimate
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{
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get { return mHEstimate; }
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set { mHEstimate = value; }
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}
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public float MaxSearchCost
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{
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get { return mMaxSearchCost; }
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set { mMaxSearchCost = value; }
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}
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public int MaxSteps
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{
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get { return mMaxSteps; }
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set { mMaxSteps = value; }
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}
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public OnCellCross OnCellCross
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{
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get { return mOnCellCross; }
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set { mOnCellCross = value; }
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}
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public int CellGroupMask
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{
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get { return mCellGroupMask; }
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set { mCellGroupMask = value; }
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}
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public bool IgnoreCanCrossCheck
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{
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get { return mIgnoreCanCrossCheck; }
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set { mIgnoreCanCrossCheck = value; }
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}
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public bool IgnoreCellCost
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{
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get { return mIgnoreCellCost; }
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set { mIgnoreCellCost = value; }
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}
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public bool IncludeInvisibleCells
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{
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get { return mIncludeInvisibleCells; }
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set { mIncludeInvisibleCells = value; }
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}
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public PathFinderFastNonSQR(CellNode[] grid, int gridWidth, int gridHeight)
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{
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if (grid == null)
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throw new Exception("Grid cannot be null");
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mGrid = grid;
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mGridX = (ushort)gridWidth;
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mGridY = (ushort)gridHeight;
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if (mCalcGrid == null || mCalcGrid.Length != (mGridX * mGridY))
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mCalcGrid = new PathFinderNodeFast[mGridX * mGridY];
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mOpen = new PriorityQueueB<int>(new ComparePFNodeMatrix(mCalcGrid));
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}
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public List<PathFinderNode> FindPath(CellNode startCell, CellNode endCell, out float totalCost, bool evenLayout)
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{
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PathFindingPoint start = new PathFindingPoint(startCell.X, startCell.Y);
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PathFindingPoint end = new PathFindingPoint(endCell.X, endCell.Y);
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totalCost = 0;
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mFound = false;
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int evenLayoutValue = evenLayout ? 1 : 0;
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if (mOpenNodeValue > 250)
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{
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Array.Clear(mCalcGrid, 0, mCalcGrid.Length);
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mOpenNodeValue = 1;
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mCloseNodeValue = 2;
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}
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else
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{
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mOpenNodeValue += 2;
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mCloseNodeValue += 2;
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}
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mOpen.Clear();
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mClose.Clear();
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int maxi;
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if (mHexagonalGrid)
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maxi = 6;
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else
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maxi = mDiagonals ? 8 : 4;
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mLocation = (start.y * mGridX) + start.x;
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mEndLocation = (end.y * mGridX) + end.x;
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mCalcGrid[mLocation].G = 0;
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mCalcGrid[mLocation].F = mHEstimate;
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mCalcGrid[mLocation].PX = (ushort)start.x;
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mCalcGrid[mLocation].PY = (ushort)start.y;
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mCalcGrid[mLocation].Status = mOpenNodeValue;
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mCalcGrid[mLocation].Steps = 0;
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mOpen.Push(mLocation);
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while (mOpen.Count > 0)
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{
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mLocation = mOpen.Pop();
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if (mCalcGrid[mLocation].Status == mCloseNodeValue)
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continue;
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if (mLocation == mEndLocation)
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{
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mCalcGrid[mLocation].Status = mCloseNodeValue;
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mFound = true;
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break;
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}
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mLocationX = (ushort)(mLocation % mGridX);
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mLocationY = (ushort)(mLocation / mGridX);
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bool hasSideCosts = false;
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float[] sideCosts = mGrid[mLocation].crossCost;
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if (!mIgnoreCellCost && sideCosts != null)
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hasSideCosts = true;
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for (int i = 0; i < maxi; i++)
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{
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int cellSide;
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if (mHexagonalGrid)
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{
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if (mLocationX % 2 == evenLayoutValue)
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{
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mNewLocationX = (ushort)(mLocationX + mDirectionHex0[i, 0]);
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mNewLocationY = (ushort)(mLocationY + mDirectionHex0[i, 1]);
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cellSide = mCellSide0[i];
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}
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else
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{
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mNewLocationX = (ushort)(mLocationX + mDirectionHex1[i, 0]);
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mNewLocationY = (ushort)(mLocationY + mDirectionHex1[i, 1]);
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cellSide = mCellSide1[i];
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}
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}
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else
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{
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mNewLocationX = (ushort)(mLocationX + mDirection[i, 0]);
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mNewLocationY = (ushort)(mLocationY + mDirection[i, 1]);
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cellSide = mCellBoxSides[i];
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}
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if (mNewLocationY >= mGridY)
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continue;
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if (mNewLocationX >= mGridX)
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continue;
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mNewLocation = (mNewLocationY * mGridX) + mNewLocationX;
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if (mGrid[mNewLocation].cellType == MapManager.CellType.Obstacle && !mIgnoreCanCrossCheck)
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{
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Debug.Log($"{mNewLocation}<7D><><EFBFBD>赲<EFBFBD><E8B5B2>");
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continue;
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}
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//if (!mIncludeInvisibleCells && !mGrid[mNewLocation].visible)
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// continue;
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float gridValue = (mGrid[mNewLocation].group & mCellGroupMask) != 0 ? 1 : 0;
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if (gridValue == 0)
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continue;
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if (hasSideCosts)
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{
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gridValue = sideCosts[cellSide];
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if (gridValue <= 0)
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gridValue = 1;
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}
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if (mOnCellCross != null)
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{
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gridValue += mOnCellCross(mNewLocation);
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}
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if (!mHexagonalGrid && i > 3)
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mNewG = mCalcGrid[mLocation].G + gridValue * mHeavyDiagonalsCost;
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else
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mNewG = mCalcGrid[mLocation].G + gridValue;
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if (mNewG > mMaxSearchCost || mCalcGrid[mLocation].Steps >= mMaxSteps)
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continue;
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if (mCalcGrid[mNewLocation].Status == mOpenNodeValue || mCalcGrid[mNewLocation].Status == mCloseNodeValue)
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{
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if (mCalcGrid[mNewLocation].G <= mNewG)
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continue;
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}
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mCalcGrid[mNewLocation].PX = mLocationX;
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mCalcGrid[mNewLocation].PY = mLocationY;
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mCalcGrid[mNewLocation].G = mNewG;
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mCalcGrid[mNewLocation].Steps = mCalcGrid[mLocation].Steps + 1;
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int dist = Math.Abs(mNewLocationX - end.x);
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switch (mFormula)
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{
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default:
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case HeuristicFormula.Manhattan:
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mH = mHEstimate * (dist + Math.Abs(mNewLocationY - end.y));
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break;
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case HeuristicFormula.MaxDXDY:
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mH = mHEstimate * (Math.Max(dist, Math.Abs(mNewLocationY - end.y)));
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break;
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case HeuristicFormula.DiagonalShortCut:
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int h_diagonal = Math.Min(dist, Math.Abs(mNewLocationY - end.y));
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int h_straight = (dist + Math.Abs(mNewLocationY - end.y));
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mH = (mHEstimate * 2) * h_diagonal + mHEstimate * (h_straight - 2 * h_diagonal);
|
|||
|
|
break;
|
|||
|
|
case HeuristicFormula.Euclidean:
|
|||
|
|
mH = mHEstimate * (float)(Math.Sqrt(Math.Pow(dist, 2) + Math.Pow((mNewLocationY - end.y), 2)));
|
|||
|
|
break;
|
|||
|
|
case HeuristicFormula.EuclideanNoSQR:
|
|||
|
|
mH = mHEstimate * (float)(Math.Pow(dist, 2) + Math.Pow((mNewLocationY - end.y), 2));
|
|||
|
|
break;
|
|||
|
|
case HeuristicFormula.Custom1:
|
|||
|
|
PathFindingPoint dxy = new PathFindingPoint(dist, Math.Abs(end.y - mNewLocationY));
|
|||
|
|
float Orthogonal = Math.Abs(dxy.x - dxy.y);
|
|||
|
|
float Diagonal = Math.Abs(((dxy.x + dxy.y) - Orthogonal) / 2);
|
|||
|
|
mH = mHEstimate * (Diagonal + Orthogonal + dxy.x + dxy.y);
|
|||
|
|
break;
|
|||
|
|
}
|
|||
|
|
mCalcGrid[mNewLocation].F = mNewG + mH;
|
|||
|
|
|
|||
|
|
mOpen.Push(mNewLocation);
|
|||
|
|
mCalcGrid[mNewLocation].Status = mOpenNodeValue;
|
|||
|
|
}
|
|||
|
|
mCalcGrid[mLocation].Status = mCloseNodeValue;
|
|||
|
|
}
|
|||
|
|
if (mFound)
|
|||
|
|
{
|
|||
|
|
mClose.Clear();
|
|||
|
|
|
|||
|
|
PathFinderNodeFast fNodeTmp = mCalcGrid[(end.y * mGridX) + end.x];
|
|||
|
|
totalCost = fNodeTmp.G;
|
|||
|
|
PathFinderNode fNode;
|
|||
|
|
fNode.F = fNodeTmp.F;
|
|||
|
|
fNode.G = fNodeTmp.G;
|
|||
|
|
fNode.H = 0;
|
|||
|
|
fNode.PX = fNodeTmp.PX;
|
|||
|
|
fNode.PY = fNodeTmp.PY;
|
|||
|
|
fNode.X = end.x;
|
|||
|
|
fNode.Y = end.y;
|
|||
|
|
|
|||
|
|
while (fNode.X != fNode.PX || fNode.Y != fNode.PY)
|
|||
|
|
{
|
|||
|
|
mClose.Add(fNode);
|
|||
|
|
int posX = fNode.PX;
|
|||
|
|
int posY = fNode.PY;
|
|||
|
|
fNodeTmp = mCalcGrid[(posY * mGridX) + posX];
|
|||
|
|
fNode.F = fNodeTmp.F;
|
|||
|
|
fNode.G = fNodeTmp.G;
|
|||
|
|
fNode.H = 0;
|
|||
|
|
fNode.PX = fNodeTmp.PX;
|
|||
|
|
fNode.PY = fNodeTmp.PY;
|
|||
|
|
fNode.X = posX;
|
|||
|
|
fNode.Y = posY;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
return mClose;
|
|||
|
|
}
|
|||
|
|
return null;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
internal class ComparePFNodeMatrix : IComparer<int>
|
|||
|
|
{
|
|||
|
|
protected PathFinderNodeFast[] mMatrix;
|
|||
|
|
|
|||
|
|
public ComparePFNodeMatrix(PathFinderNodeFast[] matrix)
|
|||
|
|
{
|
|||
|
|
mMatrix = matrix;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public int Compare(int a, int b)
|
|||
|
|
{
|
|||
|
|
if (mMatrix[a].F > mMatrix[b].F)
|
|||
|
|
return 1;
|
|||
|
|
else if (mMatrix[a].F < mMatrix[b].F)
|
|||
|
|
return -1;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public void SetMatrix(PathFinderNodeFast[] matrix)
|
|||
|
|
{
|
|||
|
|
mMatrix = matrix;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|