76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class UIAudioTriggerItem : MonoBehaviour
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{
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public InputField txtPos; //<2F><><EFBFBD>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD>
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public InputField txtRadius; //<2F>뾶
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public InputField txtName;
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public Button btnDel; //ɾ<><C9BE>
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public int itemIdx;
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// Start is called before the first frame update
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void Awake()
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{
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AddInputNameClickEvent(txtPos);
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btnDel.onClick.AddListener(RemoveSelf);
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itemIdx = 0;
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}
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private void AddInputNameClickEvent(InputField input) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Awake<6B>е<EFBFBD><D0B5><EFBFBD>
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{
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var eventTrigger = input.gameObject.AddComponent<EventTrigger>();
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UnityAction<BaseEventData> selectEvent = OnInputFieldClicked;
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EventTrigger.Entry onClick = new EventTrigger.Entry()
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{
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eventID = EventTriggerType.PointerClick
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};
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onClick.callback.AddListener(selectEvent);
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eventTrigger.triggers.Add(onClick);
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}
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private void OnInputFieldClicked(BaseEventData data)
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{
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if (string.IsNullOrEmpty(txtRadius.text))
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return;
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UIWindow.Instance.uiAudioTriggerPanel.curActiveInput = data.selectedObject.GetComponent<InputField>();
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MapManager.Instance.SetCurAudioTriggerCenterPoint(itemIdx, Convert.ToInt32(txtRadius.text));
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MapManager.Instance.SetEditCellType(MapManager.EditCellType.AudioTrigger);
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}
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private void RemoveSelf()
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{
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DestroyImmediate(gameObject);
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MapManager.Instance.RemoveAudioTriggerCenterPoint(itemIdx);
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}
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public bool CheckValid()
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{
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if (string.IsNullOrEmpty(txtPos.text))
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{
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UIWindow.Instance.ShowMessage("<22><><EFBFBD><EFBFBD>д<EFBFBD><D0B4>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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return false;
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}
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if (string.IsNullOrEmpty(txtRadius.text))
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{
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UIWindow.Instance.ShowMessage("<22><><EFBFBD><EFBFBD>д<EFBFBD><D0B4>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD>뾶");
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return false;
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}
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if (string.IsNullOrEmpty(txtName.text))
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{
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UIWindow.Instance.ShowMessage("<22><><EFBFBD><EFBFBD>д<EFBFBD><D0B4>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>");
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return false;
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}
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return true;
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}
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}
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