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HX_MapEditor/Assets/Scripts/Map/MapManager.Camera.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class MapManager : MonoBehaviour
{
private float moveSpeed = 10;
private float mapRealWidth;
private float mapRealHeight;
private Vector3 lastMousePosition;
private void UpdateCamera()
{
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
Camera.main.orthographicSize = Mathf.Clamp(Camera.main.orthographicSize + Time.deltaTime * moveSpeed * Camera.main.orthographicSize, 5, 40);
}
else if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
Camera.main.orthographicSize = Mathf.Clamp(Camera.main.orthographicSize - Time.deltaTime * moveSpeed * Camera.main.orthographicSize, 5, 40);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>϶<EFBFBD>ƽ<EFBFBD><C6BD>
if (Input.GetMouseButtonDown(2)) // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
{
lastMousePosition = Input.mousePosition;
}
else if (Input.GetMouseButton(2)) // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD>ס
{
Vector3 delta = Input.mousePosition - lastMousePosition;
Vector3 move = new Vector3(-delta.x, -delta.y, 0) * Time.deltaTime * Camera.main.orthographicSize; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD>ٶ<EFBFBD>
Vector3 newPosition = Camera.main.transform.position + move;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>Χ<EFBFBD><CEA7><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>ͼ<EFBFBD>߽磩
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newPosition.x = Mathf.Clamp(newPosition.x, 0, mapRealWidth * 1.5f);
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newPosition.y = Mathf.Clamp(newPosition.y, 0, mapRealHeight);
Camera.main.transform.position = newPosition;
lastMousePosition = Input.mousePosition; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
}
}
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public void ReseCamera(float x, float y)
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{
Camera.main.transform.position = new Vector3(x / 2, y / 2, -10);
Camera.main.orthographicSize = 5;
mapRealWidth = x;
mapRealHeight = y;
}
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public void MoveToCamera(float x, float y)
{
Vector3 newPosition;
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newPosition.x = Mathf.Clamp(x, 0, mapRealWidth * 1.5f);
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newPosition.y = Mathf.Clamp(y, 0, mapRealHeight);
Camera.main.transform.position = new Vector3(x, y, -10);
}
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public Vector2Int GetCameraPos()
{
Vector2Int pos = new Vector2Int();
pos.x = (int)Camera.main.transform.position.x;
pos.y = (int)Camera.main.transform.position.y;
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pos.x = Mathf.Clamp(pos.x, 0, (int)(mapRealWidth * 1.5f));
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pos.y = Mathf.Clamp(pos.y, 0, (int)mapRealHeight);
pos.x = (int)(pos.x / map.sideWidth);
pos.y = (int)(pos.y / map.sideHeight);
return pos;
}
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}